Audiokinetic Wwise

Software for interactive media and video games From Wikipedia, the free encyclopedia

Wwise (Wave Works Interactive Sound Engine) is Audiokinetic's software for interactive media and video games, available for free to non-commercial users[2][3] and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine.[4]

Quick facts Original author, Developer ...
Audiokinetic Wwise
Original authorAudiokinetic
DeveloperAudiokinetic
Stable release
2023.1[1]
Written inC++
PlatformAndroid, iOS, Linux, Mac, PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Vita, Wii, Nintendo 3DS, Wii U, Nintendo Switch, Microsoft Windows, Windows Phone 8, Xbox 360, Xbox One Xbox Series X/S
Type
LicenseProprietary
Websitewww.audiokinetic.com
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Description

The Wwise authoring application uses a graphical interface to centralize all aspects of audio creation. The functionality in this interface allows sound designers to:

  • Import audio files for use in video games
  • Apply audio plug-in effects
  • Mix in real-time
  • Define game states
  • Simulate audio environments
  • Manage sound integration
  • Apply the Windows Spatial Audio API, or Dolby Atmos.

Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.

Wwise also includes the following components:

  • Cross-platform sound engine (Wwise Authoring)
  • Multichannel Creator (allows creation of multichannel audio)
  • Plug-in architecture for source, effect, and source control plug-ins, part of Wwise Launcher
  • SoundFrame API
  • Wave Viewer (allows for sampling of WAV audio files)

Supported operating systems

Wwise supports the following platforms:[5]

Adoption by video games

Titles[6][7] which have used Audiokinetic include:

Commercial game engine integration

Wwise is intended to be compatible with proprietary and commercial engines.[9]

Theatre

One play has used Wwise and its Interactive Music capabilities for live performance:

See also

References

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