Ys I & II
1989 video game
From Wikipedia, the free encyclopedia
Ys I & II[a] is a 1989 action role-playing game developed by Alfa System and published by Hudson Soft for the PC Engine CD-ROM². It combines enhanced versions of Ys I: Ancient Ys Vanished and Ys II: Ancient Ys Vanished - The Final Chapter, originally developed by Nihon Falcom for Japanese personal computers.[1]
- Alfa System (PC Engine CD-ROM²)
- Nihon Falcom (Eternal, Complete, and Chronicles)
- PC Engine CD-ROM²
- Hudson Soft
- TurboGrafx-CD
- NEC Technologies
- Nintendo DS
- Interchannel-Holon
- Atlus (North America)
- PlayStation Portable
- Nihon Falcom
- Xseed Games (international)
| Ys I & II | |
|---|---|
North American TurboGrafx-CD cover art | |
| Developers |
|
| Publishers |
|
| Composer | Ryo Yonemitsu (PC Engine CD-ROM² arrangement) |
| Series | Ys |
| Platforms | |
| Release | December 21, 1989 |
| Genre | Action role-playing |
| Mode | Single-player |
The compilation presents the two games as a continuous adventure. Experience levels, equipment, and other progress carry from the end of Ys I into Ys II, while newly produced animated sequences and voice acting connect their stories.[2] The CD-ROM format was used for recorded music arranged by Ryo Yonemitsu, voiced dialogue, and animated cutscenes, making the game an early prominent demonstration of optical-disc technology on a home console.[2][3]
NEC Technologies released the game for the TurboGrafx-CD in North America in 1990 with an English-language localization and dubbed dialogue. It was later included as a pack-in game with the TurboDuo.[2] The compilation received strong contemporary reviews for its music, audiovisual presentation, and continuous role-playing structure and is frequently cited as one of the defining releases for the TurboGrafx-CD platform.[4][2]
Falcom subsequently produced new remakes of the two games for Windows, beginning with Ys Eternal in 1997 and Ys II Eternal in 2000. These versions formed the basis for Ys I & II Complete, Ys I & II Chronicles, and Ys I & II Chronicles+, which added revised graphics, music, interfaces, difficulty settings, and compatibility features.[5][6]
Gameplay
Ys I & II is an action role-playing game in which the player controls Adol Christin while exploring towns, fields, mines, towers, temples, and other areas. Enemies are encountered directly in the environment and fought in real time.
The game uses the contact-based combat system of the original computer versions. Adol attacks automatically when the player moves him into an enemy. Striking an enemy off-center or from the side is generally safer and more effective than colliding directly with its front, creating a positional system sometimes described as "bump combat".[1][6]
Defeating enemies awards experience points and money. Gaining levels increases Adol's combat statistics, while money is used to purchase weapons, armor, shields, and other items. Health gradually regenerates when Adol remains stationary in safe outdoor areas. Indoor areas and boss encounters generally require the player to depend on existing health, equipment, or specific restorative effects.
The compilation joins Ys I and Ys II into a continuous campaign. Completing the first game leads directly into the second, and Adol begins Ys II with his accumulated experience and equipment adjusted for the continuation.[2]
Ys II expands the combat and exploration systems with magic. Adol obtains spells that allow him to launch fireballs, illuminate dark areas, teleport between previously visited locations, communicate with supernatural entities, and disguise himself as a monster. The transformation spell permits conversations with ordinary monsters, many of which provide dialogue, clues, or humorous observations unavailable in Adol's normal form.[1]
The PC Engine version modifies the balance, map layouts, enemy placement, and audiovisual presentation of the original computer games. It also connects story scenes more directly and introduces animated sequences and voiced dialogue throughout the two-part adventure.[2]
Later remakes retain the contact-based combat but revise movement, difficulty, graphics, interfaces, and supporting systems. Ys I & II Chronicles+ includes four difficulty settings, a boss-rush mode, widescreen support, selectable character-art styles, and multiple soundtrack arrangements.[6]
Plot
Ys I
Young adventurer Adol Christin travels to Esteria, an island isolated by a supernatural storm known as the Stormwall. After washing ashore, he learns that monsters have appeared across the island and that silver objects are being stolen. The fortune-teller Sara tells Adol to recover the six Books of Ys, which contain the history of an ancient kingdom and may explain the crisis.[5]
Adol searches Esteria, rescues an amnesiac woman named Feena, and learns that the ancient people of Ys prospered through a magical metal called Cleria. The use of Cleria was associated with the appearance of demons, leading the people of Ys to seal away their magical power.
The remaining Books of Ys are located in Darm Tower. Adol enters the tower, meets Dogi and other descendants of the six priests of Ys, and confronts Dark Fact, a descendant of Priest Fact who seeks the power contained in the books. After defeating him and assembling the complete set, Adol is transported to the floating land of Ys.
Ys II
Adol awakens on Ys, which was raised into the sky seven hundred years earlier to escape an invasion of demons. He learns magic, explores the island, and returns the Books of Ys to statues of the six priests. Their messages reveal that the power used by the ancient civilization also created the demons threatening both Ys and Esteria.[5]
Adol travels toward the Shrine of Solomon, where villagers have been kidnapped by the demons. He encounters Feena and Reah, who are revealed to be the twin goddesses of Ys, and learns that the Black Pearl is the source of the kingdom's magic and the demons' existence.
With the aid of the goddesses and descendants of the priests, Adol defeats Darm, the sentient manifestation of the Black Pearl. The destruction of its power eliminates the demons, and the floating land of Ys descends to reunite with Esteria. Feena and Reah enter a long sleep to continue watching over the land.
Development and release
Origins and production
The original Ys I and Ys II were developed by Nihon Falcom for Japanese personal computers. Masaya Hashimoto served as principal designer and programmer, while Tomoyoshi Miyazaki wrote the scenario.[1] The story was divided into two releases because the complete concept exceeded the schedule and storage available for a single computer game.[7]
Hudson Soft licensed the games for the PC Engine CD-ROM² and commissioned Alfa System to develop a combined adaptation. The production brought the two stories together as a single title rather than presenting them as separate releases.[2] Hiromasa Iwasaki, who had worked on Falcom's original games, participated in negotiations and production related to the PC Engine adaptation.[8]
The PC Engine version was designed to take advantage of the CD-ROM² format. Its larger storage capacity supported recorded music, voiced dialogue, animated scenes, and a continuous presentation of the two games.[2] Contemporary technical descriptions reported 41 music tracks, approximately 24 minutes of voiced dialogue, and about 20 minutes of animated sequences.[9]
Ryo Yonemitsu arranged the music for the PC Engine release. The original compositions were written principally by Yuzo Koshiro, Mieko Ishikawa, and other members of Falcom's music staff for the PC-8801 versions.[1] The CD-ROM format allowed Yonemitsu's arrangements to be played as recorded audio rather than generated entirely through the console's internal sound hardware.[2]
Visuals and voice production
Hudson and Alfa System expanded the visual presentation with newly created character portraits, animated openings, transitional scenes, and ending sequences. Although the field graphics retained the overhead structure of the computer games, the CD sequences used larger illustrations and animation to depict major story events.[2]
The Japanese version featured voiced dialogue during cutscenes and significant conversations. The North American localization was also dubbed into English, making it one of the earlier console role-playing releases in North America to use extensive English voice acting.[2]
The localized script changed some terminology and names from the Japanese version. The North American title, Ys Book I & II, emphasized the six Books of Ys that connect the first game's plot with the continuation.
Japanese and North American releases
Hudson Soft released Ys I & II for the PC Engine CD-ROM² in Japan on December 21, 1989. NEC Technologies published the North American TurboGrafx-CD edition as Ys Book I & II on May 23, 1990.
The North American version retained the CD music, animation, and voice acting while replacing the Japanese dialogue and text with an English localization. It later became a pack-in title for the TurboDuo, which combined the TurboGrafx-16 and CD hardware into one system.[2]
The game was reissued through the Wii Virtual Console in Japan in 2007 and internationally in 2008. It was also included among the games supported by later PC Engine Mini hardware in selected regions.
Windows remakes
Falcom developed a new Windows remake of the first game, Ys Eternal, in 1997, followed by Ys II Eternal in 2000. These versions rebuilt the graphics, expanded dialogue and side characters, modified maps and events, and introduced newly arranged music.
Falcom combined the remakes as Ys I & II Complete for Windows on June 28, 2001. The release included further graphical revisions and animated opening sequences directed by Makoto Shinkai, who worked at Falcom before becoming an independent animation director.[10]
The Windows remakes are separate productions from Hudson's PC Engine compilation. Although both combine the same two stories, they use different graphics, scripts, music arrangements, balancing, and supporting content.
PlayStation 2 and Nintendo DS
DigiCube published Ys I & II: Eternal Story for PlayStation 2 in Japan on August 7, 2003. Based on Ys I & II Complete, it added new characters, items, and other content.
Interchannel-Holon released separate Nintendo DS remakes of Ys I and Ys II in Japan in March 2008, followed by a combined package. Atlus published both games in North America as Legacy of Ys: Books I & II on February 24, 2009.[11]
The Nintendo DS versions use three-dimensional field graphics and replace the traditional contact-only combat with an optional stylus-controlled sword attack. They also include wireless multiplayer modes for as many as four players and a soundtrack CD with first-print North American copies.
Ys I & II Chronicles
Falcom released Ys I & II Chronicles for the PlayStation Portable in Japan on July 16, 2009. It is based on the Windows Complete remakes and allows the player to choose between the 2001 character artwork and newly created portraits.[5]
Players can also select among three soundtrack modes: music modeled on the original PC-8801 versions, arrangements from Ys I & II Complete, and a newly produced Chronicles soundtrack.[5]
A Windows version followed in Japan on December 24, 2009. Falcom described it as a complete port of the PSP edition, retaining the selectable artwork and three music modes.[5]
Xseed Games released the PSP version in North America on February 22, 2011 and digitally in Europe on February 23. The North American premium edition included a soundtrack CD and a calendar.[12]
Chronicles+ and mobile versions
Xseed released Ys I & II Chronicles+ for Windows through Steam on February 14, 2013. It added widescreen support, smooth pixel scaling, achievements, leaderboards, Steam Cloud support, decorative screen frames, four difficulty settings, and boss-rush modes.[6]
DRM-free versions were released through GOG.com and the Humble Store in February 2015.[13]
Dotemu adapted the Chronicles versions for mobile devices. Ys Chronicles I was released for Android and iOS in April 2015, followed by Ys Chronicles II in February 2016.[14]
X68000 version
A new version of Ys I & II for the Sharp X68000 was released in Japan by Beep on March 9, 2021. It was produced as a modern commercial release for original X68000 hardware rather than as an emulated edition of one of the earlier ports.[15]
Music
The music of Ys I & II consists of arrangements of compositions originally written for the PC-8801 versions of Ys I and Ys II. The principal original composers were Yuzo Koshiro, Mieko Ishikawa, and other members of Falcom's internal music staff.[1]
Ryo Yonemitsu arranged the score for the PC Engine CD-ROM² version. The optical-disc format allowed the arrangements to be stored as recorded audio, giving the soundtrack a fuller instrumental presentation than the synthesized versions used on contemporary personal computers and cartridge systems.[2]
The soundtrack includes arrangements of frequently reused series themes such as "First Step Towards Wars", "Palace", "Tower of the Shadow of Death", "Feena", "Subterranean Canal", and "To Make the End of Battle". Music continues without interruption in many areas and is closely associated with the compilation's reputation as a showcase for the PC Engine CD-ROM².
Falcom and its partners subsequently released numerous albums containing original and arranged music from the first two games. These include the Music from Ys albums, Perfect Collection Ys, orchestra and piano arrangements, vocal albums, and later anniversary collections.
For Ys I & II Chronicles, Falcom produced a new soundtrack arrangement alongside selectable PC-8801 and Complete modes. The two-disc Ys I & II Chronicles Original Soundtrack was released on November 19, 2009. Falcom also released a 79-track digital collection of the PC-8801-mode music, including unused and previously unreleased cues.[16]
Reception
Contemporary reception
| Publication | Score |
|---|---|
| Computer Gaming World | Positive[17] |
| Dragon | 5/5[18] |
| Electronic Gaming Monthly | 35/40[19] |
| Famitsu | 35/40[20] |
| GamePro | 24/25[21] |
| PC Engine Fan | 26.25/30[22] |
| VideoGames & Computer Entertainment | 9/10[23] |
| TurboPlay | 9/10[24] |
| Publication | Award |
|---|---|
| Electronic Gaming Monthly | Best Role-Playing Game; Best BGM and Sound[25] |
| PC Engine Fan | Third-best game; second-best music and sound; fifth-best playability; third-best difficulty[26] |
Ys Book I & II received strong reviews after its North American release. Contemporary reviewers frequently emphasized its recorded soundtrack, animated sequences, voice acting, and the size of its continuous two-part adventure.
Roe R. Adams of Computer Gaming World described the game as an effective demonstration of the capabilities of CD-ROM technology. He praised its enhanced graphics, animated sequences, background music, voiced dialogue, story, and enemy behavior.[17] GamePro similarly praised its graphics, role-playing gameplay, music, and animation, awarding it 24 out of 25.[21]
The reviewers for Dragon awarded the game five out of five stars and highlighted its audible character voices and music.[18] VideoGames & Computer Entertainment gave it a score of nine out of ten,[23] while TurboPlay awarded it the same score and praised its audiovisual presentation and scale.[24]
Electronic Gaming Monthly awarded the game a combined review score of 35 out of 40.[19] In the magazine's annual awards, it was named Best Role-Playing Game and received the award for Best BGM and Sound.[25]
In a 1992 reader poll published by PC Engine Fan, Ys I & II was ranked as the third-best PC Engine game released to that point. It placed second for music and sound, fifth for playability, and third for difficulty.[26]
Later versions
| Aggregator | Score | |||||
|---|---|---|---|---|---|---|
| DS | iOS | PC | PSP | TurboGrafx-16 | Wii | |
| Metacritic | 67/100[27] | 63/100[28] | ||||
| Publication | Score | |||||
|---|---|---|---|---|---|---|
| DS | iOS | PC | PSP | TurboGrafx-16 | Wii | |
| IGN | 8.5/10[29] | |||||
| Nintendo Life | 9/10[30] | |||||
| RPGFan | 100%[31] | 92%[32] | ||||
| TouchArcade | 4.5/5[33][34] | |||||
Reviews of Legacy of Ys: Books I & II for Nintendo DS were more mixed. Critics generally welcomed the availability of both games in one package but criticized elements of the three-dimensional presentation, technical performance, and revised combat. The version received an aggregate score of 67 out of 100 from Metacritic.
The PlayStation Portable and Windows Chronicles releases were generally praised for preserving the contact-based combat while adding selectable soundtracks, visual options, and modern compatibility features. Reviewers nevertheless noted that their map design and combat were comparatively simple when measured against later action role-playing games.[35]
Lucas M. Thomas of IGN awarded the Wii Virtual Console release 8.5 out of ten. He described its contact-based combat as simple but addictive and praised the soundtrack and the value of receiving both games as one continuous adventure.[29] Nintendo Life awarded the same release nine out of ten.[30]
In a 2001 retrospective review, RPGFan gave the PC Engine version a score of 92 percent and praised its controls, audiovisual presentation, localization, story, and soundtrack.[32] The publication separately awarded the Windows remake Ys Eternal a score of 100 percent.[31]
Retrospective recognition
Electronic Gaming Monthly ranked Ys I & II at number 38 on its 1997 list of the 100 best video games of all time.[36] It later appeared on the magazine's 2006 list of the 200 greatest video games of their time, produced with 1Up.com.[37]
The game was also included in GameSpot's retrospective list of the greatest games of all time.[38] IGN placed it at number 100 on its 2012 ranking of the greatest role-playing games,[39] and number 87 in its revised 2017 list.[40]
Legacy
Ys I & II established the two opening games as a single continuous story in many later releases. Falcom's subsequent combined editions, including Ys I & II Complete and Ys I & II Chronicles, retained the practice of presenting the adventures together.
The PC Engine release became closely associated with the early adoption of CD-ROM technology in console games. Its use of recorded music, animation, and localized voice acting preceded the widespread adoption of optical media during the following console generation.[2]
The compilation also became one of the best-known releases for the TurboGrafx-CD and TurboDuo in North America. Its inclusion with the TurboDuo gave the game continued visibility after its original retail launch.[2]
The music arrangements by Ryo Yonemitsu influenced later presentations of the early Ys soundtracks and remain distinct from Falcom's own subsequent Eternal, Complete, and Chronicles arrangements.
The two games continue to serve as the narrative foundation of the series. Ys Origin depicts events approximately seven hundred years before them, while later entries repeatedly refer to the goddesses, the Black Pearl, Cleria, the six priests, and the ancient civilization of Ys.
Notes
- Released in North America as Ys Book I & II.