007 First Light

Upcoming video game From Wikipedia, the free encyclopedia

007 First Light is an upcoming action-adventure video game developed and published by IO Interactive. Based on the James Bond franchise, it will tell an original narrative inspired by the novels and short stories by Ian Fleming, and the film series starring the character. The game will depict James Bond's origin story, as he embarks on the mission he must complete to earn his licence to kill.

PublisherIO Interactive
DirectorHakan Abrak
ArtistRasmus Poulsen
Quick facts Developer, Publisher ...
007 First Light
DeveloperIO Interactive[a]
PublisherIO Interactive
DirectorHakan Abrak
ArtistRasmus Poulsen
Writers
  • Martin Emborg
  • Michael Vogt
ComposerThe Flight
SeriesJames Bond
EngineGlacier
Platforms
Release27 May 2026
GenreAction-adventure
ModeSingle-player
Close

Following the release of 007 Legends (2012), publisher Activision had its non-exclusive licence to produce James Bond video games revoked, resulting in an extended hiatus for video games adapting the franchise. IO Interactive announced the development of a new James Bond game in November 2020. The game entered full production at IO Interactive following the completion of Hitman 3 (2021), and was fully revealed in June 2025.

007 First Light is scheduled to be released for Nintendo Switch 2, PlayStation 5, Windows and Xbox Series X/S[1] on 27 May 2026.[2]

Premise

Setting and characters

007 First Light will depict an original narrative that draws inspiration from the novels and short stories by Ian Fleming and the long-running film franchise featuring the character.[3] Described as an origin story for the character,[4] the game will follow a young James Bond (Patrick Gibson),[1] who will be portrayed as a 26-year-old,[5] inexperienced MI6 agent, who is tasked with a mission that, when completed successfully, will grant him his 00 status.[6][7][8]

The story will also feature new iterations of well-known Bond characters such as M (Priyanga Burford), Q (Alastair Mackenzie), and Miss Moneypenny (Kiera Lester), reimagined to reflect their roles in shaping Bond’s early career. The game will also feature original characters, such as Bond's MI6 mentor John Greenway (Lennie James), DGSE agent Charlotte Roth (Noémie Nakai),[1][5] Selina Tan (Gemma Chan)[9] and Bawma (Lenny Kravitz).

Development

007 First Light is the first major game featuring James Bond following a long hiatus resulting from the critical and commercial failure of 007 Legends (2012), which saw publisher Activision having its non-exclusive licence to produce video games using the James Bond IP revoked by Eon Productions and Metro-Goldwyn-Mayer in January 2013.[10][11]

Hitman series developer IO Interactive met with Eon Productions to pitch their own vision for a James Bond video game as they were developing Hitman 3 (2021). According to company president Hakan Abrak, the studio was under the impression that "[Eon] were not looking for a game," having grown dissatisfied with the action-oriented style and gameplay of the latest console Bond games under Activision.[12] Chief creative officer Christian Elverdam stated that a move away from relying on weapons to complete missions was an integral part of the studio's pitch to Eon, citing their work on Hitman as a game where violent solutions were actively discouraged, as an example of how Eon were convinced by IO Interactive that there was a "sophistication" in how the developers approached espionage gameplay.[13]

The developer also emphasised their interest in pursuing an original interpretation of James Bond divorced from any of the prior literary and cinematic incarnations of the character, as they wished to apply a similar effort to creating their own narrative for an existing IP as they did for any of their original projects and characters.[14] This includes the likeness of James Bond himself, which will not be derived from any of the actors to portray him on film, a first for the character in a playable capacity since James Bond 007: Agent Under Fire (2001).[15]

Elverdam was also excited at the prospect of having a version of James Bond produced from the ground up for gaming, remarking on how it removed expectations that their version of the character would have to adhere to characteristics of pre-existing iterations while also being a take on the property "gamers can call their own." He additionally recalled a trip the development team made to Pinewood Studios during production of the film No Time to Die (2021), which instilled the "gravity" of taking on the Bond licence.[16] According to Abrak, the idea of depicting James Bond's origin and efforts to claim his licence to kill, an event only definitively and briefly portrayed in the opening of the Daniel Craig film Casino Royale (2006), was enthusiastically received between IO Interactive and Eon, who were both receptive to the idea of a narrative that is "completely beginning and becoming a story" as opposed to directly adapting the plot of an existing Bond film.[17] The game's art director, Rasmus Poulsen, stated that the team sought to avoid portraying certain aspects of the character that were deemed outdated, and in particular, attitudes towards women seen expressed by Bond in previous series entries that the developers believed would be considered sexist by current audiences.[18]

IO Interactive has added a new proprietary volumetric smoke system to its Glacier engine for 007 First Light which it claims "has not been done anywhere before". The game will also incorprate ray tracing and "fully dynamic" global illumination in its lighting model.[19]

Gameplay development

IO Interactive took inspiration from the freeflow combat system in the Batman: Arkham series and the large action setpieces and destructible environments seen in the Uncharted series. Combat in the Hitman: World of Assassination trilogy was a last resort rather than a truly viable option. IO Interactive sought to design a combat system with 007 First Light that flows seamlessly into cinematic setpieces.[20] IO Interactive still wanted to maintain the Hitman series' freedom of choice in gameplay but wanted to avoid creating a reskin of Hitman.[21] 007 First Light emphasises greater forward momentum for the player's gameplay style whether that be in stealth or open combat compared to the slower, more deliberative, puzzle-like approach of Hitman where assassinations required setup.[22] Unlike Hitman, "you're playing as a spy, not an assassin" according to IO Interactive which puts greater emphasis on infiltration, investigation and eavesdropping on clues.[23]

007 First Light is the first IO Interactive title to include drivable vehicles.[24] Art director Rasmus Poulsen described the inclusion of controllable vehicles as a "huge challenge" that the studio had to take on.[25] The studio had to "bring onto the team specific driving expertise" in order to better incorporate such mechanics.[26]

Character development

As no actor had been cast to replace Daniel Craig in the Bond role for the 26th film, IO Interactive felt a sense of freedom in crafting their own version of James Bond that did not have be based on an existing Bond actor or to be a video game adaptation of the films. IO Interactive CEO Hakan Abrak said that "I don't think we would have necessarily had the same energy and the same vision and the same results if we were to do a gamification of a movie".[27] The last Bond video game, 007 Legends (2012), included an adaptation of one film from every Bond actor and heavily incorporated elements to coincide with the release of Skyfall while using Craig's voice and likeness for Bond.

In creating their version of Bond, IO Interactive sought to create something new and unique while still honouring the character's iconic legacy. 007 First Light follows a 26-year-old James Bond as a recruit in the MI6 training program. Irish actor Patrick Gibson was cast as James Bond. Narrative and cinematic director Martin Emborg said that Gibson had a level of "built-in impatience" that was "perfect" for a young James Bond.[28]

When developing the characters surrounding Bond himself, IO Interactive paid mind to how they influence Bond's personality and mannerisms as he grows into a skilled MI6 agent.[29] Emborg said that they imbued surrounding characters like M and Moneypenny with "some of those qualities that you know from Bond, and so that they can inform the character". Moneypenny plays a more active role in 007 First Light as a field analyst assisting Bond on his missions rather than relegated to being M's secretary.[29] The character played a similar role in the field during Skyfall's prologue sequence. Moneypenny is voiced by Kiera Lester. With the exception of Judi Dench, M is portrayed as an older male stern Naval officer in the Bond films and novels. Priyanga Burford's M in 007 First Light is younger than previous iterations of the character who advocates for Bond in the 00 program rather than clashing with him like in the films. John Greenway, portrayed by Lennie James, is an original character created for 007 First Light. Greenway acts as a mentor figure for Bond. Q is portrayed as older than the previous iteration of the character by Ben Whishaw in the Craig films, though he is not as old as Desmond Llewelyn's Q in the Brosnan era. Actor Alastair Mackenzie sees Q as more fitting the "cool uncle figure" he viewed the character as when growing up.[30]

Brand integration

The game will feature a new Omega Seamaster chronograph watch specially designed for the game,[31][32] alongside the upcoming Aston Martin Valhalla.[33] Both brands featured heavily in the film series, and the gameplay trailer indicates they have been modified for use as Q 'gadgets'.

Music

The musical score for 007 First Light will be composed by The Flight. IO Interactive felt that they were the right choice to score a younger Bond as they could blend cinematic orchestral music with more modern electronic textures that had not been heard in the Bond franchise before. While classic John Barry themes feature, audio director Dominic Vega said that the young Bond has to "earn his themes" as he grows throughout the game's story.[34]

Release

IO Interactive held a livestream on 19 November 2020 to announce their next game following the then-upcoming Hitman 3 (2021),[35] which concluded with the reveal of Project 007, a new James Bond video game with an original story developed and published by IOI, in collaboration with Metro-Goldwyn-Mayer and Eon Productions.[36] The announcement coincided with the official start of development at IOI's Denmark and Sweden studios.[37] The game is being developed on the Glacier Engine for "modern systems and platforms".[38] In February 2025, Amazon MGM Studios took over supervisory duties on the title after acquiring full creative and production rights to the James Bond IP from Eon and former film franchise producers Michael G. Wilson and Barbara Broccoli, making it the first Bond game to be released since Eon's departure from the series.[39][40] The game was confirmed to be launching on Nintendo Switch 2 during the April 2025 instalment of Nintendo Direct.[41]

The game was formally unveiled as 007 First Light on 2 June 2025, with the game's first trailer premiering at Sony Interactive Entertainment's State of Play presentation on June 4, and the title later appearing during the publisher's IOI Showcase digital presentation on June 6.[42][43] SIE hosted a dedicated State of Play presentation on 3 September 2025 that unveiled gameplay and narrative details,[44][45] as well as the cast.[1] On 24 September, it was announced at Tokyo Game Show that Gemma Chan will play as Dr. Selina Tan, an original character created by IOI.[46] On 11 December, it was announced at The Game Awards 2025 that Lenny Kravitz will portray the antagonist Bawma.[47]

The game was originally announced to be released for Nintendo Switch 2, PlayStation 5, Windows and Xbox Series X/S on 27 March 2026.[1][48] In December 2025, the release date was delayed to 27 May 2026.[49]

Future

IO Interactive CEO Hakan Abrak expressed in an interview with IGN that he wished for 007 First Light to lead into a potential trilogy of James Bond video games for the publisher, citing the decision to create a new, younger version of the character for gaming audiences to "call their own and grow with".[50] Abrak previously stated his desire to progress the James Bond narrative through "multiple" games in a similar fashion to IO's Hitman: World of Assassination trilogy (2016–2021), stating that such an ambition motivated them to pursue a licencing deal after previously rejecting offers for other video games using external properties.[51]

Notes

  1. Additional development by Delphi Interactive

References

Related Articles

Wikiwand AI