2K Marin

American video game developer From Wikipedia, the free encyclopedia

2K Marin, Inc. was an American video game developer based in Novato, California. Founded in December 2007 as a spin-off from their parent, 2K, the company developed BioShock 2 (2010) and The Bureau: XCOM Declassified (2013) before laying off or relocating all staff in October 2013 and silently being closed.

Company typeSubsidiary
IndustryVideo games
FoundedDecember 17, 2007; 18 years ago (2007-12-17)
DefunctOctober 17, 2013 (2013-10-17)
Quick facts Company type, Industry ...
2K Marin, Inc.
Company typeSubsidiary
IndustryVideo games
FoundedDecember 17, 2007; 18 years ago (2007-12-17)
DefunctOctober 17, 2013 (2013-10-17)
Headquarters,
US
Parent2K
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History

The formation of 2K Marin was announced on December 17, 2007.[1][2] The studio was spun out of 2K, a publishing subsidiary of Take-Two Interactive, to develop a second installment in the BioShock series, following disputes with Ken Levine, the director of the first game.[3]

In April 2010, for the development of XCOM (later The Bureau: XCOM Declassified), sister studio 2K Australia adopted the 2K Marin name.[4] The studio dropped the 2K Marin label in November 2011 and returned to the previous 2K Australia name, this time for BioShock Infinite.[5][6]

On October 17, 2013, 2K announced that 2K Marin had been hit with massive staff reductions, laying off the majority of employees.[7] All remaining developers were to be shifted to an unnamed 2K studio founded with Rod Fergusson.[8] That studio, like 2K Marin based in Novato, was announced by Fergusson in September that year.[9][10] Some former employees agreed that 2K Marin was "essentially closed" due to these layoffs, as the employee count had sunk to zero.[11] 2K Marin was shut down silently, which has not been publicly acknowledged by 2K.[12]

Despite this, Take-Two Interactive's chairman and chief executive officer, Strauss Zelnick, stated in May 2014 that 2K Marin was still active, and that future BioShock games would be developed at the studio.[13][14] 2K later announced in December 2019 that the new BioShock game was being developed by a new internal studio, Cloud Chamber, which had taken over the old 2K Marin spaces.[15]

Games developed

More information Year, Title ...
Year Title Platform(s) Notes
2008 BioShock PlayStation 3[16] Ported only; game developed by 2K Boston and 2K Australia
2010 BioShock 2 Microsoft Windows, PlayStation 3, Xbox 360 N/a
2013 The Bureau: XCOM Declassified Microsoft Windows, PlayStation 3, Xbox 360
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References

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