3D Space Wars
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| 3D Space Wars | |
|---|---|
| Publisher | Hewson Consultants |
| Designer | Steve Turner |
| Series | Seiddab Trilogy |
| Platform | ZX Spectrum |
| Release | 1983 |
| Genre | Space combat |
3D Space Wars is a space combat video game written by Steve Turner for the ZX Spectrum and published by Hewson Consultants in 1983. It is both the first game written by Turner and the first in the Seiddab Trilogy.
3D Space Wars is a shoot 'em up in which the player has taken command of the world's last fighter-killer spacecraft and must prevent the destruction of civilization by the Seiddab. The game begins with the enemy massed in front of the player and attacking. The player has a cockpit view, and the ship instruments are below the viewscreen, including fuel, speed, and a galaxy map showing the Seiddab positions. Twin lasers fire perspective beams which meet in the center of the crosshairs. There are refueling points in space which the player will need to locate. Each successive wave of attackers is more destructive than the last.[1]
The display is in black and white. Each attack wave consists of 24 aliens, and the player has only two opportunities to refuel during each wave. Speed can be adjusted to one of eight settings, which affects maneuverability, aiming weapons, and how often the ship is hit.[2]