AMF Xtreme Bowling 3D
2004 video game
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AMF Xtreme Bowling 3D is a 2004 video game developed by Quicksilver Software with Vir2L Studios and published by Superscape.
| AMF Xtreme Bowling 3D | |
|---|---|
| Developers | Quicksilver Software Vir2L Studios |
| Publisher | Superscape |
| Platforms | Java, BREW |
| Release | June 2004[1] |
| Genre | Sports[2] |
Gameplay
AMF Xtreme Bowling 3D presents a ten‑pin bowling simulation in which the player lines up and delivers each shot by adjusting a set of on‑screen meters that determine lane position, power, direction, and spin. Once these gauges are set, the bowler releases the ball, which travels down a fully rendered 3D lane toward the pins. Matches can be played either against other players or against the CPU in a tournament mode, and each frame proceeds through the same process of preparing and executing a bowl using the meter‑based controls.[3]
Development
Reception
| Publication | Score |
|---|---|
| Pocket Gamer | 2/5[3] |
| Wireless Gaming Review | 7.3/10[5] |
Wireless Gaming Review called AMF Xtreme Bowling a good choice for VCAST subscribers.[5] Pocket Gamer liked the graphics but disliked the sound.[3]
AMF Xtreme Bowling 3D was a top 5 seller on both Vodafone and Verizon game decks.[6]