Abandon Ship (video game)

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DeveloperFireblade Software
ReleaseWindows
  • WW: 21 February 2018
Mac, Linux
  • WW: 30 August 2019
iOS
  • WW: 25 March 2022
Abandon Ship
DeveloperFireblade Software
PublisherPlug In Digital
PlatformsWindows, Linux, Mac, iOS
ReleaseWindows
  • WW: 21 February 2018
Mac, Linux
  • WW: 30 August 2019
iOS
  • WW: 25 March 2022
GenreStrategy
ModeSingle-player

Abandon Ship is a strategy video game developed by Fireblade Software and published in 2019 for Mac and Linux by Plug In Digital. Set in the Age of Sail, the player manages a ship's crew as they explore the ocean and fight other ships and mythological monsters. Development of Abandon Ship was led by Gary Burchall, a former member of Climax Studios. The game received average to mixed reviews from critics, with many reviewers comparing it with the 2012 game FTL: Faster Than Light.

Combat in Abandon Ship is undertaken by allocating crew members to different parts of the ship.

Abandon Ship is a narrative-based strategy game in which the player creates a character who escapes from prison and captains a crew of a vessel escaping from a cult that worships a monster named the Kraken. The player navigates the vessel on a procedurally-generated map, containing random ports, event locations and enemies. The player will be required to encounter and survive a set of events before they can pass a gate to the next area, which may include naval combat or encountering a monster.[1] Combat is undertaken with a crew management system in which the player allocates crew members to parts of the ship for them to function, including to fire different cannons, repair the hull, or heal other crew members.[2]

Development

Abandon Ship was created by British independent studio Fireblade Software, founded by Gary Burchall, a former executive producer for Climax Studios who had previously worked on projects including Assassin's Creed Chronicles. Development commenced in January 2016, with Burchall citing a desire to create a game using the roguelike mechanics of the 2012 game FTL: Faster Than Light themed around the era of the Age of Sail.[3] The graphic design and presentation of the game aimed to strike a balance between realistic and fictional depictions of piracy. Burchall stated that the game's visual style was inspired by historical oil paintings, whilst also influenced by fictional depictions including Master and Commander, Pirates of the Caribbean, and supernatural works including the Cthulhu Mythos.[4] Development of Abandon Ship was supported by a grant under the UK Games Fund.[5]

Reception

References

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