Admiral Sea Battles

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DesignersDmytro Prokopov, Andrii Doroshchuk[3]
ProgrammerAndrii Doroshchuk et al.[3]
Admiral Sea Battles
DeveloperMeridian'93 [uk]
PublisherMegamedia[1][2]
DesignersDmytro Prokopov, Andrii Doroshchuk[3]
ProgrammerAndrii Doroshchuk et al.[3]
ArtistsDmytro Prokopov, Viktor Sylak[3]
WriterDmytro Prokopov[3]
ComposerAndrii Vasylenko[3]
PlatformMicrosoft Windows[3]
Release
GenreTurn-based strategy[1]
ModesSingle-player, multiplayer

Admiral Sea Battles is a turn-based strategy game for personal computers running Microsoft Windows, developed by the Luhansk-based studio Meridian'93 [uk] and published by Megamedia on 30 September 1996. It became the first video game developed in independent Ukraine.

The game is set during the Age of Sail. Gameplay focuses on naval battles, and contains little in the way of global strategic or economic systems, functioning primarily as a turn-based tactical game, although players may construct forts and ports to repair ships.[5]

The game includes 18 missions, evenly divided into three campaigns.[2][6][5] In the first campaign, the player must establish a foothold in enemy territory and assist allies in repelling attacks; in the second, reclaim gold stolen by pirates; and in the third, expand presence in conquered territories by constructing new naval bases.[5]

At the start of each mission, the player is given victory conditions. For example, players must protect transport ships and explore surrounding areas for enemy fleets or coastal forts. Battles may occur at sea or onboard ships between crew members; in the latter case, outcomes are largely determined by numerical superiority. Missions are completed using a fleet assembled from various types of ships, ranging from small, fast vessels to massive warships.[2] There are 11 classes of sailing ships from different historical eras. Before starting a campaign, players may select any combination of these ships.[5] Only these ships remain available throughout the campaign, requiring careful management to prevent their destruction.[2] At the start of the game, players may predefine ship positions and issue orders. Units follow these commands automatically, though players may intervene during combat to adjust individual actions.[5] Currents and storms are present, ships may be blown off course, and can even sink in severe weather.[2][5]

Multiplayer gameplay is available via Internet or LAN connections.[2][6]

Development

Dmytro Prokopov developed the game concept, wrote the scenario, and worked on graphics. Programmer Andrii Doroshchuk also contributed to the concept, while Viktor Sylak assisted with graphics. Music was composed by Andrii Vasylenko.[3] All later worked on the studio's subsequent projects: Ancient Conquest [uk] and Submarine Titans.[7][8] Doroshchuk, Sylak, and two other programmers, Hryhorii Pidhirnyi and Artem Kulakov, later joined The Creative Assembly Australia, contributing to Medieval II: Total War and Stormrise.[9][10]

The game became the first commercial video game developed in independent Ukraine.[11]

Reception

Sequel

References

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