Adrenix

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Adrenix is a 1998 first-person shooter video game created by developer Digital Dialect and published by Playmates Interactive Entertainment.

Adrenix is set in a dystopian post-apocalyptic setting following environmental and nuclear disaster, leading the United States to enter a state of martial law. The game is played from the perspective of pilot Scott Griffin who is wronged by The General, a commander who implicates Griffin in scandal and kidnaps his fiancé Maria. The General is involved with Medtech, a government-run facility conducting medical experiments on humans. Griffin joins a rebel insurrection he formerly fought against as a policeman to rebel against Medtech, infiltrate the facility and rescue Maria.[1]

Gameplay

In-game screenshot of the first-person view camera in Adrenix.

Adrenix is a 3D shoot-em-up game in which the player navigates a fighter craft in a first-person perspective with six degrees of freedom. Players destroy enemies using a variety of primary and secondary weapons collected throughout the game, including shields and missiles. The game is broken into 24 missions set in open-ended areas providing different mission goals such as protecting convoys, launching covert extractions or destroying specific targets.[2]

Development

Publisher Playmates Interactive announced the release of Adrenix at E3 in June 1997 with an original release date for January 1998, described by Computer Games Strategy Plus as a "3D shooter (that) takes place over cities and has over 20 levels, missions with multiple objectives, and a story that develops over the course of the game."[3]

In an interview previewing the alpha build of the game for Next Generation (magazine), producer and designer Chris Archer stated that Adrenix was designed "to get away from" the "corridor shooter" genre and towards a game that is "story-driven and provides a lot of strategy and objective-based missions".[4]

Adrenix was noted by publications to be marketed as a budget title at a price point of £19.99 upon release; at half the normal retail price of a new video game at the time.[1]

Reception

References

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