Adventure in Time
1981 video game
From Wikipedia, the free encyclopedia
Adventure in Time is a text adventure written by Paul Berker for the Apple II. It was published in 1981 by Phoenix Software, followed by a version for Atari 8-bit computers in 1983.[2]
| Adventure in Time | |
|---|---|
| Publisher | Phoenix Software |
| Designer | Paul Berker |
| Platforms | Apple II, Atari 8-bit |
| Release | 1981: Apple II[1] 1983: Atari 8-bit |
| Genre | Interactive fiction |
By means of text descriptions and two word text commands, the player travels through four locations in time, attempting to find and kill Nostradamus before he assembles a world destroying weapon.[3][4]
Development
Reception
Rudy Kraft reviewed Adventure in Time in The Space Gamer No. 49.[7] Kraft commented that "Although the game does provide a little fun, there are many better games on the market. Your money would be better spent on one of them."[7] Mike Flyn of Hardcore Computing commented that while it was relatively easy, "I also found it to be rather entertaining, and on that note I do recommend it."[8] In The Book of Adventure Games, Kim Schuette commented that "The crisp, quick response, tongue-in-cheek style, and save option further add to the game's appeal."[3] Softalk magazine compared the game to the works of Scott Adams. Editor Margot Comstock considered the majority of puzzles in the game to be straight-forward and not too difficult. She noted several unavoidable death traps that reminded her of Adams' game design.[9]