Adventures in Blackmoor
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| Code | DA1 |
|---|---|
| TSR product code | 9172 |
| Rules required | Dungeons & Dragons Expert Set |
| Character levels | 10–14 |
| Campaign setting | Blackmoor |
| Authors | Dave L. Arneson and David J. Ritchie |
| First published | 1986 |
| Linked modules | |
| DA1, DA2, DA3, DA4. | |
Adventures in Blackmoor is a 64-page[1] Dungeons & Dragons fantasy role-playing game adventure, designed to be compatible with the Dungeons & Dragons Expert Set.
Adventures in Blackmoor is an adventure scenario in which the player characters are sent back in time 3000 years earlier, in which the characters will need to rescue King Uther of the land of Blackmoor from The Prison Out of Time.[2]
The adventure takes place in three different time periods inside the same inn. The first part of the adventure takes place in a dungeon setting. Clues found in the inn lead the characters to the second part of the adventure. The inn travels between dimensions for the second part of the adventure, which involves changes inside the inn as it shifts to another dimension. In the third and final part, the inn shifts to another dungeon setting.[3]
The last 20 pages of the adventure contain a description of Blackmoor, and detail 38 important non-player characters from the setting.[3] The module contains campaign setting material for Blackmoor as well as the Thonian Empire.[2]
Publication history
DA1 Adventures in Blackmoor was written by Dave L. Arneson and David J. Ritchie, and published by TSR in 1986 as a 64-page booklet with a color map and outer folder.[2] The module uses the original campaign setting of Blackmoor that Arneson created, revised for the Dungeons & Dragons Expert Set rules.[3] It features cover art by Jeff Easley and interior artwork by Jim Holloway.[4] It is designed for character levels 10–14,[5] and features some locations and characters from Dave Arneson's original Blackmoor campaign.[6]
This module included a 64-page booklet with an A2 color map packaged inside a wraparound card cover. Also included are seven pages of background information for the Dungeon Master, which detail the history of the area where the adventure takes place, as well as three more pages presenting the world of Blackmoor to the player characters.[3]