Against the Storm (video game)

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DeveloperEremite Games
ProducerAron Pietroń
Designers
  • Michał Ogłoziński
  • Aron Pietroń
  • Natalia Śnieć
Against the Storm
DeveloperEremite Games
PublisherHooded Horse
ProducerAron Pietroń
Designers
  • Michał Ogłoziński
  • Aron Pietroń
  • Natalia Śnieć
ProgrammerMichał Ogłoziński
ArtistDamian Ziomek
EngineUnity[1]
Platforms
ReleaseWindows
  • WW: December 8, 2023
Consoles
  • WW: June 26, 2025
GenreCity-building
ModeSingle-player

Against the Storm is a 2023 city-building video game developed by Eremite Games and published by Hooded Horse. Unlike traditional city-building games, it incorporates elements of roguelike games and has a short playtime with goals players must achieve.

The game is set in a fantasy world eternally ravaged by the "Blightstorm". The only safe haven in this world is the Smoldering City, ruled by the Scorched Queen. Occasionally, the storm subsides and the Scorched Queen sends her viceroys to establish settlements with the purpose of gathering supplies for the Smoldering City until the Blightstorm hits again, destroying all settlements in the process.

Gameplay

When the storm subsides, a "calm" period begins and players are tasked with building villages around the Smoldering City before the storm grows stronger again. These villages attempt to push back the forest that corrupts anything in it. Players must gather resources from the forest and craft them into goods, such as food, fuel, building materials, etc. The maps, resources, population, and available buildings are all procedurally generated.

The villagers are divided into seven different species: Humans, Beavers, Harpies, Lizards, Foxes and the DLC exclusive Frogs and Bats, each with their own necessities and specialties and each village is populated with three species only. Each village is given tasks it must complete, which can be complicated by the lack of easy access to required resources. Villagers may abandon the village due to discontent or die by hunger, decreasing the available workforce, which is replenished by clearing events or by caravans which arrive every year. If players maintain villagers' happiness and complete the tasks, they gain reputation. The player must fill the Reputation gauge completely to clear the map before the "Queen's Impatience" gauge fills completely and the Queen recalls players to her city, but gaining reputation points also make the Impatience gauge recede a little, extending the time. Like modern roguelite games, players retain unlocked abilities, which can be used to make building the next village easier.

Once the calm ends, the storm destroys all settlements, and a new map is generated.[2] Aside from building settlements, players are challenged to gather "seal fragments" which they can use to enter a special map where they can reforge a seal to earn extra rewards. Once a seal is reforged by the first time, the storm grows weaker, extending the calm period.

Development

Reception

References

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