Age of Ruin (role-playing game)

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Age of Ruin is a post-apocalyptic role-playing game (RPG) published by Cutting Edge Games in 1990.

Setting

This RPG is set in the year 2060, after a plague has killed 80% of the world's population. The plague and severe climate change have caused the survivors to mutate, knowledge of the past has been reduced to word-of-mouth, and the latest generation (the player characters) have no idea of what the world was like in the 20th century.[1]

Character generation

The player allocates 425 points between eight attributes: Charisma, Dexterity, Endurance, Intelligence, Luck, Mind Strength, Quickness, and Strength. The player then gives their character a mutation that has both a benefit and a significant drawback. If the character has a large enough Mind Strength, the player can choose psionic abilities, but each of these comes with a randomly chosen Mental Malady such as a phobia or mania.[1]

From a list of 16 Primary Skills, the player then chooses eight, and then chooses five related Secondary Skills.[1]

Adventures

An introductory scenario was included in the book. Cutting Edge did not publish any stand-alone adventures.

Publication history

Reception

References

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