Air wargaming

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Air wargaming, like naval wargaming, is a niche specialism within the wider miniatures wargaming hobby. Due to the relatively short time over which aerial combat has developed air wargaming periods tend to break down into three broad periods:

  • World War I – from the earliest air combat to the 1920s
  • World War II – 1930s to the early 1950s
  • "Modern" – the missile age

To this can be added science fiction and "alternate history" such as the various incarnations of Crimson Skies or Victorian Science Fiction such as Aeronef.

Air wargaming is served by a specialist wargames society, AirWarSoc,[1] which was formed by Steve Blease (founder of the Society of Fantasy and Science Fiction Wargamers); AirWarSoc currently exists as an online entity. The development of military flight occurred during the period covered by the Society of Twentieth Century Wargamers[2] and air wargaming articles appear frequently in its quarterly Journal.

WW1

WW2

Modern

  • Air Scarmush (Christophe W. Roth)
  • Air Superiority and the expansion packs Air Strike, Desert Falcon and Eagle of the Gulf (GDW)
  • Air War (Simulations Publications Inc.)
  • Downtown (GMT)
  • Elusive Victory (GMT)
  • Flight Leader (Avalon Hill)
  • Fox One (One Small Step) card game of modern jet fighter combat
  • Foxbats & Phantoms (Simulations Publications Inc.)
  • Hornet Leader (DVG) Solitaire game
  • Red Storm (GMT)
  • Rolling Thunder
  • The Speed of Heat (Clash of Arms)
  • Thunderbolt/Apache Leader (DVG) Solitaire game

Science fiction and fantasy

  • Interceptor (Fasa) Far Future fighter level combat in the Renegade legion setting
  • Mayday (GDW) space combat in the Traveller's universe
  • Star Warriors a spinoff of the West End Games' Star Wars role-playing game.

Miniatures rules

Online rules

Notes

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