Al-Qadim: Arabian Adventures

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Campaign settingAl-Qadim
AuthorsJeff Grubb
First published1992
Arabian Adventures
Cover art by Jeff Easley
Rules requiredAdvanced Dungeons & Dragons
Campaign settingAl-Qadim
AuthorsJeff Grubb
First published1992
Pages158
ISBN1-56076-358-2

Arabian Adventures is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1992.

Arabian Adventures offers over 40 pages of player character kits, including the sha'ir, barber-thieves, beggar-thieves, and other rogues, as well as other characteristically Arabian roles such as merchants, moralistic priests, hakimas (wise women), mystics, mamluks, corsairs, and elemental wizards. Each kit includes benefits, hindrances, and discussion of the kit's societal role in the desert of Zakhara, the Land of Fate.[1] The rulebook also includes rules for calling upon Fate, the Evil Eye, and discussions of honor, piety, the salt bond, and other characteristics of Arabian society.[1] The rulebook offers a comprehensive list of desert equipment, lists of spells with a desert motif, Arab character names, and proficiencies like Haggling and Display Weapon Prowess.[1]

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