Alien Gate
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Rob Hormann
Tim Moss
| Alien Gate | |
|---|---|
European cover art | |
| Developer | SPC Vision |
| Publisher | Philips |
| Producers | Franc Beernink Rob Hormann |
| Programmers | Stefan Posthuma Tim Moss |
| Artist | Niklas Malmqvist |
| Platform | CD-i |
| Release | 1993 |
| Genre | Fixed shooter |
| Mode | Single-player |
Alien Gate is a fixed shooter developed by SPC Vision and published by Philips for the CD-i.
Alien Gate is a fixed shooter. Each stage consists of the player's ship facing off against a giant head that spawns several smaller enemies. Once all the required enemies are defeated, the player must defeat the head as a boss. The background gives the impression of a vertically scrolling shooter, but the attackers stay in position relative to the player's ship. There are 25 stages and 14 different enemy types.[1]
Development
Alien Gate was developed by Dutch studio SPC Vision. It was co-designed and programmed by Stefan Posthuma and Tim Moss while Niklas Malmqvist provided the graphics.[2][3] The code and graphics were all written using the Atari ST.[4] The project began as a demo provided to publisher Philips who were so impressed that they commissioned a full release as well as a five-game contract with the developer.[2][5] Moss had come to SPT from a British university as an intern. Alien Gate was put together during that six week period and Moss was asked to return for a permanent position.[6] The group disbanded upon the failure of the CD-i. Posthuma subsequently took a job at the Canadian developer Gray Matter while Moss returned to England to work for Argonaut Games.[2]