Alternate Reality: The Dungeon
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| Alternate Reality: The Dungeon | |
|---|---|
Commodore 64 cover art | |
| Developer | Paradise Programming |
| Publisher | Datasoft |
| Designers | Philip Price Ken Jordan Dan Pinal |
| Composer | Gary Gilbertson |
| Platforms | Atari 8-bit, Apple II, Commodore 64 / 128 |
| Release | 1987 |
| Genre | Role-playing |
| Mode | Single-player |
Alternate Reality: The Dungeon is a role-playing video game published by Datasoft as the second game in the Alternate Reality series. It was created by Philip Price, and was released in 1987.[1] Price was unable to complete The Dungeon which was finished by Ken Jordan and Dan Pinal. Gary Gilbertson composed the music.

Alternate Reality: The Dungeon closely continues its predecessor in that the player is still held captive by aliens in an alternate reality. They now enter the dungeon with the sole intention of surviving. The City was about exploring the city and gaining strength, the Dungeon has a more linear path. The player has access to stores such as inns and the smithy. Also, the player has the option of joining any of the six guilds that have made it inside the dungeon. All things now have a weight associated with them; carrying too much hinders speed and endurance, which is a significant change in the gameplay.
Technology
The Dungeon, if loaded with an unauthorized copy, featured two "FBI agents" as encounters during the beginning of the game, who attacked with "the long arm of the law". The two agents were overly powerful and unbeatable, so as to kill the character before being able to play the game. Due to a bug, the other way to run into these characters was to try to transfer over a character from the city. In effect, it was impossible to actually transfer a character over from the city to the dungeon without mailing in the disks to be exchanged for a fixed version.