Amazing Engine

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PublishersTSR, Inc.
Publication1993
GenresUniversal
Amazing Engine
AM1, Amazing Engine System Guide
DesignersDavid "Zeb" Cook
PublishersTSR, Inc.
Publication1993
GenresUniversal

Amazing Engine was a series of tabletop role-playing game books that was published by TSR, Inc. from 1993 until 1994. It was a generic role-playing game system - each publication employed the same minimalist generic rules, as described in the Amazing Engine System Guide, but each world book had an entirely different setting or genre. David "Zeb" Cook was credited with the design of the game rules.[1]

In 1993 TSR ended production on most of its role-playing game lines, including Gamma World, Marvel Super Heroes, and Basic Dungeons & Dragons, and replaced these soon after with a new universal game system via the Amazing Engine System Guide (1993).[2]:27 Amazing Engine was intended as a simple system for beginners, TSR began publishing setting books after the initial rulebook, each of them using various play environments.[2]:27 Amazing Engine was cancelled after 1994.[2]:28 TSR planned for Alternity to be their generic science-fiction role-playing system which would replace Amazing Engine.[2]:284

Description

In Amazing Engine, player characters are generated with a set of four core statistics. The core stats were intended to be migrated from book to book, keeping a general character design concept. These stats were then used to build random ability scores, basic characteristics, and skills. The skills have prerequisites which must first be learned. Skill checks are made using percentile dice.

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