Steve Crow reviewed Amberzine in White Wolf #38 (1993), rating it a 3 out of 5 and stated that "Overall, I've given Amberzine a three rating. For Amber players, however, I'd give it a 4.5 for useful background information, information on how to run an Amber campaign, etc. For non-Amber players, I'd give it a 1.5 as a little bit of its material can be extracted for other roleplaying games, and the Campaign Logs to provide hints on character development."[2]
In the September 1992 edition of Dragon (Issue #185), Rick Swan reviewed the premiere issue of Amberzine and commented, "As is the case with most fan publications, the writing and graphics range from adequate to amateur, but what the magazine lacks in slickness it more than makes up for in enthusiasm."[3]
Two years later, in the September 1994 edition of Dragon (Issue #209), Lester Smith called the magazine "an entertaining read, and a great source of ideas of Amber campaigns."[4]
Three issues later, in the December 1994 edition of Dragon (Issue #212), although Allen Varney singled out Issue #5 of Amberzine for reprinting The Dark World by Henry Kuttner and C.L. Moore, he pointed out that the magazine "has become almost entirely game-free... and now serves more as a good but pricey general 'zine for Amber fans."[5]