An American Tail: Fievel's Gold Rush
From Wikipedia, the free encyclopedia
- EU: Swing! Entertainment
- NA: Conspiracy Entertainment
| An American Tail: Fievel's Gold Rush | |
|---|---|
![]() PAL cover art | |
| Developer(s) | Hokus-Pokus |
| Publisher(s) |
|
| Composer(s) | Frederic Motte |
| Series | An American Tail |
| Platform(s) | Game Boy Advance |
| Release | |
| Genre(s) | Platform |
| Mode(s) | Single player |
An American Tail: Fievel's Gold Rush is a platform game that was first released in Europe on March 1, 2002, for the Game Boy Advance, then in North America on May 2, 2003. Based on Universal Studios' An American Tail animated feature film franchise, the game was developed by Hokus-Pokus[1] and published by Swing! Entertainment in Europe and Conspiracy Entertainment in North America.
Players control series protagonist Fievel Mousekewitz in a traditional side-scrolling platformer as he travels West through 18 levels and six worlds, including "New York City" and "Gold Dust Gulch", to piece together Cat Malone's treasure map. Fievel will swing on rope, attack with his ten-gallon hat, ride riverboats, and jump the train to find Wylie Burp's gold.[2] Fievel's goal is to rescue his kidnapped family members and friends as well as to find the gold.
Conspiracy Entertainment published the game for a "young audience who loved the films and direct-to-video sequels".[3]
