An American Tail: The Computer Adventures of Fievel and His Friends

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An American Tail: The Computer Adventures of Fievel and His Friends
Developer(s)Manley & Associates
Publisher(s)Capstone Software
Producer(s)David Turner
Designer(s)Jonathan Sposato[1]
Programmer(s)Robert Ridihalgh
Artist(s)Miik Nichols
Jonathan Sposato
Composer(s)Tom McMail
Platform(s)MS-DOS
ReleaseAugust 1992[2]
Genre(s)Adventure
Mode(s)Single-player

An American Tail: The Computer Adventures of Fievel and His Friends is point-and-click adventure game published by Capstone Software in 1992 for MS-DOS and developed by Manley & Associates. It is based on the films An American Tail and An American Tail: Fievel Goes West. The manual includes a glossary to define difficult words for younger players.[3] In 1994 the game was released with Trolls and Rock-A-Doodle Computerized Coloring Book on the Capstone CD Game Kids Collection.[4]

The player guides Fievel Mousekewitz to find and protect his family. The gameplay is a simplified click and point set of options without any deaths or dead ends. Whenever the mouse pointer is placed over a particular something, the icon changes to indicate that an appropriate action will take place to correspond with that icon, such as talking to characters, picking up items, looking at objects and going to another location. When talking to a character, the player will have multiple dialogue responses to choose from. Clicking on Fievel himself allows the player to give one or more items from his inventory to a character on screen. Throughout the game, the player must solve some mini-games to gain required items. Losing a mini-game has no consequence but requires the player to try again until the game is won by Fievel.

Development

The game uses digitized scenes from the first two films and was presented to the Chicago 1992 Summer Electronics Show.[5][6]

Reception

References

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