Any Austin
American YouTuber and video essayist
From Wikipedia, the free encyclopedia
Any Austin is an American YouTuber known for creating video essays about video games such as The Legend of Zelda franchise, Grand Theft Auto V, and The Elder Scrolls games. He focuses on obscure, specific or technical aspects of them and their setting. Topics covered in these videos include the hydrology, infrastructure or economies of the games' worlds, surveying them like real-world places. He has also released music under the name "The Excellent Man from Minneapolis".[citation needed][not in body]
Any Austin | |
|---|---|
Austin in 2025 | |
| YouTube information | |
| Channel | |
| Years active | 2013–present |
| Genre | Video essay |
| Subscribers | 1.42 million |
| Views | 138 million |
| Last updated: May 13th, 2026 | |
Content
Austin studied the hydrology of several video games, such as The Elder Scrolls III: Morrowind, The Legend of Zelda: Tears of the Kingdom, and The Elder Scrolls V: Skyrim.[1][2][3][4]
Austin's study of video games also led him to analyze the power grids in Grand Theft Auto IV and Grand Theft Auto V.[5] He analyzed the number of nuclear bombs detonated in the map of Fallout 3, finding it to be much lower than the number stated in the game, which he attributed to game designers condensing areas for improved gameplay.[6]
Austin has a series on his channel in which he searches for 'odd and unremarkable places' in video games - these are usually places that a player would not normally explore in any great detail.[7]
Austin also appears on the Youtube channel "gl;hf podcast" alongside fellow Youtuber Memoria.[8] On this show, the two Youtubers discuss a large variety of content, notably using video games as the physical medium to have the podcast within.
Reception
Dan Schindel of the arts magazine Hyperallergic included Austin's video essay on the power grid in Los Santos in a list of video essays for the holiday season.[9] Several writers at PC Gamer recommended his videos, with Joshua Wolens remarking that Austin probably put more work into analyzing Morrowind than the game designers themselves.[3][1]