Ares Rising

From Wikipedia, the free encyclopedia

DeveloperImagine Studios
PublisherImagine Studios
ReleaseSeptember 1998[1]
Ares Rising
DeveloperImagine Studios
PublisherImagine Studios
PlatformWindows
ReleaseSeptember 1998[1]
GenreSpace flight simulation
ModeSingle-player

Ares Rising is a 1998 video game from Imagine Studios.

Ares Rising is a space combat game built around a nonlinear campaign structure and mission-based progression. Players navigate from a central hub where they select missions, purchase equipment, and uncover story developments through emails and logs. In-flight, the game uses space-sim mechanics: power can be rerouted between shields, weapons, and engines; missiles and countermeasures are deployed strategically; electronic tracking helps lead targets; and wingmen can be commanded. Multiple flyable ships each come with a unique bitmap cockpit. A multiplayer mode exists, touting persistent pilot records.[2]

Development

The game was developed by Imagine Studios, a company founded in 1995 in Austin, Texas.[3] Imagine consisted of developers who worked on the game Privateer[4][5][6][7] as well as veterans from Northstar, Bethesda and others.[8] Ares Rising used the MythOS engine that was developed by Charybdis Enterprises for the game iM1A2 Abrams.[9][10]

In March 1998, Advanced Micro Devices reached an agreement with Imagine Studios to optimize the game with AMD's K6-3D microprocessor.[11] The game went gold on August 11, 1998.[12][13]

Reception

References

Related Articles

Wikiwand AI