Around the World in 80 Days (video game)
From Wikipedia, the free encyclopedia
Saffire (GBA)
Hip Games, Disney Interactive (GBA)
- Jeremy Throckmorton
- Alex Rushton
- Brandon Harmon
- Hal Rushton
- Deon McClung
- Karren Willard
| Around the World in 80 Days | |
|---|---|
North American cover art depicting the characters Passepartout, Phileas Fogg and Monique La Roche riding the flying machine. The Taj Mahal and the Eiffel Tower are seen in the background. | |
| Developer(s) | Pick Up & Play (Mobile) Saffire (GBA) |
| Publisher(s) | Thumbworks (Mobile) Hip Games, Disney Interactive (GBA) |
| Designer(s) |
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| Programmer(s) |
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| Platform(s) | Mobile phone, Game Boy Advance |
| Release | Mobile
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| Genre(s) | Action-adventure |
| Mode(s) | Single-player |
Around the World in 80 Days is a platform video game developed by Pick Up & Play for Mobile phones, and Published by Saffire & Disney Interactive for Game Boy Advance, It is based on Walt Disney Pictures and Walden Media's 2004 film of the same name starring Jackie Chan. The game features pre-rendered characters and graphics, and a password feature for returning to specific levels.
Like the film, the game set in the 19th century, and the player assumes the role of Passepartout (portrayed by Jackie Chan), a Chinese valet hired by an eccentric inventor Phileas Fogg (Steve Coogan) in efforts to circumnavigate the world in 80 days.

Around the World in 80 Days is a side-scrolling action-adventure game. Set in the 19th century,[2] it features pre-rendered sprites, and follows almost the film's storyline and most of its locations.[3] In the game, the player controls Passepartout, a Chinese valet hired by an inventor Phileas Fogg in attempts to circumnavigate the world in 80 days.[4] During gameplay, the player encounters various enemies along the way,[5] including warriors sent by General Fang.[4] There are four blue symbols scattered throughout each level; the player must collect all four of these symbols in order to advance to the next level. Collecting them also increases the length of the health bar.[6] The health bar depletes when being attacked by enemies or traps; when emptied, one of the remaining lives—dubbed as "vials" in-game—is used automatically.[7] An extra vial is granted if the player collects 80 golden coins scattered throughout the game.[6]
The Game Boy Advance's R, A and B buttons are used for kicking, punching and jumping, respectively. Pressing the Select button at any point will display the controls.[8] Passepartout can perform various actions, such as sliding, jumping from wall to wall, and grabbing ledges. The player can also attack while jumping or crouching.[9] The game uses a password function, which allows the player to return to a specific level in the game.[3][10]