Arthur to Astaroth no Nazomakaimura: Incredible Toons
1996 video game
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Arthur to Astaroth no Nazomakaimura: Incredible Toons[a] is a 1996 puzzle video game for the Sega Saturn and PlayStation which was only released in Japan. Capcom licensed Dynamix's Sid & Al's Incredible Toons engine with a Ghosts 'n Goblins motif.[1]
| Arthur to Astaroth no Nazomakaimura: Incredible Toons | |
|---|---|
| Developer | Magical Formation |
| Publisher | Capcom |
| Designer | Hideki Kamiya |
| Series | The Incredible Machine Ghosts 'n Goblins |
| Platforms | PlayStation, Sega Saturn |
| Release |
|
| Genre | Puzzle |
| Mode | Single-player |
Gameplay
The game plays the same as the game The Incredible Machine.[1] The player must solve puzzles in the form of constructing a Rube Goldberg-like machine to accomplish a given task.[1]
Development
Reception
Kurt Kalata of Hardcore Gaming 101 was critical of the game, referring to some of the puzzles as "a bit odd" or "cruel", concluding that "as a game, its pretty difficult and really only for the most diehard puzzle fanatics, but its an interesting curiosity for a Ghouls 'n Ghosts fan".[1]