Ashes to Ashes (video game)

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Ashes to Ashes
DeveloperDeep River Publishing
PublisherCorel Corporation
PlatformWindows
Release1996

Ashes to Ashes is a 1996 video game from Corel Corporation.

Ashes to Ashes: Feeding the Fires of War! is a game in which players enter a 22nd-century world where global disputes are settled through open-air battles led by professional warriors. The player plays as a lone gunman deployed into sprawling outdoor arenas—ranging from deserts and swamps to lunar landscapes—tasked with eliminating hostile mercenaries. Each level involves straightforward objectives: eliminate all enemies, collect three "evil brains" from fallen foes, and progress to the next stage. There are 50 levels across eight arenas, emphasizing sheer combat over puzzles or narrative depth. Gameplay combines shooter mechanics with features like 3D terrain modeling and vehicle hijacking. As the player advances, they will encounter increasingly tactical landscapes—valleys and plateaus that allow for scouting and strategic defense. The player can commandeer five types of enemy vehicles, including assault cycles for mountain traversal and tanks for brute-force confrontations. These vehicles offer different weapons and movement styles, encouraging adaptive play in diverse environments. Combat is largely run-and-gun, driven by picking up power-ups and clearing out waves of bio-armored foes and mechanized threats.[1]

Development

The game was developed by Deep River Publishing, a company based in Portland, Maine.[2]

Reception

References

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