Asteroid Zero-Four
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Asteroid Zero-Four is a science fiction board wargame published by Task Force Games in 1979.
Components
American and Soviet miners in the asteroid belt have been cut off from contact with Earth by solar flares, and become engaged in a nuclear war for dominance.[1]
The game is played with:[2]
- 17" x 22" map
- counters for missiles, fighters, bombers, tankers, engineers and damage.
- 20-page rulebook
- two Strategic Displays
Gameplay
During a turn,
- spacecraft and missiles are launched
- missile targets are revealed simultaneously
- spacecraft can engage in combat
- spacecraft can land to re-arm, refuel and be repaired
- engineers can be deployed to repair their asteroid[2]
Victory conditions
At the end of the last turn, the player with the asteroid still best able to function as a mine is the winner.[2]
Publication history
Although best known for their boxed game Starfleet Battles, Task Force Games started in 1979 by publishing a series of microgames designed by Stephen V. Cole, the second being Asteroid Zero-Four, released in 1979 with artwork by Alvin Belflower and Allen D. Eldridge.[3]
Task Force Games continued the same storyline in a sequel, Cerberus, in which the combined U.S.-Russia forces from Asteroid Zero-Four invade another planet.[4]
Task Force Games developed a 16K computer version of Asteroid Zero-Four.[5]