Back to Stone
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- EU: Neko Entertainment / Big Ben Interactive
- NA: Graffiti Entertainment / O~3 Entertainment
| Back to Stone | |
|---|---|
North American box art | |
| Developer(s) | Hidden Floor[1] |
| Publisher(s) |
|
| Producer(s) | |
| Programmer(s) | |
| Composer(s) | Frédéric Motte[2] |
| Platform(s) | Game Boy Advance |
| Release | December 14, 2006 |
| Genre(s) | Action role-playing |
| Mode(s) | Single-player |
Back to Stone is an action role-playing game using an isometric 3D perspective developed by French studio Hidden Floor.[3] It was published by Neko Entertainment / Big Ben Interactive in Europe and by Graffiti Entertainment / O~3 Entertainment in North America.[3] It was released for the Game Boy Advance in 2006.[3]
The player controls a warrior who is mysteriously amnesiac and has been experimented on by demonic creatures. Players can move the character around the game's environments freely, jump around platforms, and fight enemies dynamically. Killed enemies turn to stone, which can then be moved around and used to solve puzzles. When the player's character is wounded, he transforms into a demonic monster, which improves his fighting capabilities.[4][5]
The game does not feature any way to save the player's progress, which had been a standard feature of video games for many years by 2006. Instead, the game relies on passwords to allow the player to return to the game where they had left off when they last turned off the console.