Back to the Future Part II (video game)

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Back to the Future Part II
DeveloperImage Works
PublisherImage Works
ComposersAlan Silvestri
David Whittaker
SeriesBack to the Future
Platforms
Release1990
GenreAction
ModeSingle-player

Back to the Future Part II is a 1990 action game based on the 1989 film of the same name. It was developed and published by Image Works for Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, Master System, and ZX Spectrum. The game has five levels based on scenes from the film, and was criticized as a poor conversion of the film. It was followed by Back to the Future Part III.

Back to the Future Part II features five levels based on scenes from the film. Marty McFly, his girlfriend Jennifer Parker, and Emmett "Doc" Brown time-travel from 1985 to 2015, to prevent the couple's future children from turning out badly. The game includes an introduction sequence that depicts the DeLorean time machine as it travels to 2015. The first level is a side-scroller in which Marty uses a hoverboard around Hill Valley and must avoid oncoming vehicles while evading Griff and his gang. The second level is played as a puzzle game in which Jennifer has wound up at the house where her future self resides. Playing from an overhead perspective, the player must guide Jennifer out of the house while preventing her from seeing her future self or her future family members.[1][2][3][4][5][6]

The third level is a side-scrolling beat 'em up in which Marty returns to 1985 and discovers that Hill Valley has changed due to an alteration in the timeline: in 1955, Biff Tannen, through his future self, obtained a sports almanac from 2015 and used it to become a millionaire through sports betting. Marty fights Biff's guards while walking through Hill Valley. The fourth level is a sliding puzzle game, in which tiles must be arranged to form a picture of Marty playing in a band (a scene from the first and second film). Marty and Doc then go to 1955 to restore the original version of 1985. In the final level, similar to the first one, Marty hoverboards through 1955 Hill Valley to avoid Biff's crew while trying to obtain the almanac from Biff's car.[1][2][3][4][5][6] The story is continued in Back to the Future Part III.[7][8][6]

Development and release

U.K. company Image Works developed and published the game.[9][10][6] For the fourth level, the programmers had initially intended to create a level that would somehow use the sandbags featured in the film's band scene. As the team was unable to devise a purpose for the sandbags, they ultimately chose to create the level as a sliding puzzle game instead.[11]

Back to the Future Part II was released in the U.K. in 1990, for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.[1][2][8] In the U.S., Konami published a version for IBM PC compatibles in early 1991.[12] A Master System version was released in the U.K. later that year.[6]

Reception

References

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