Battle Tryst

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PublisherKonami
DirectorShujiro Hamakawa
ProducerFumiaki Tanaka
Battle Tryst
Japanese arcade flyer of Battle Tryst.
DeveloperKonami
PublisherKonami
DirectorShujiro Hamakawa
ProducerFumiaki Tanaka
DesignersShujiro Hamakawa (character designer)
Mamoru Oshii (animator)
ProgrammersYasuyuki Nakane
Masanori Taniguchi
Tadashi Kitagawa
ComposerHiroshi Tanabe
PlatformArcade
ReleaseFebruary 1998[1]
GenreFighting
ModeUp to 2 players simultaneously
Arcade systemKonami M2 Hardware

Battle Tryst (バトルトライスト) is a 1998 3D fighting arcade game developed and published by Konami. It is Konami's second attempt in the 3D arcade fighting game market after their 1997 3D arcade fighting game Fighting Bujutsu. It is powered by the Konami M2 Hardware, which is Konami's version of the Panasonic M2. Like Fighting Bujutsu, Battle Tryst was never ported to any home console after its arcade release.

Battle Tryst uses a three-button 8-way joystick layout that is similar to the one in Sega's Virtua Fighter series, as well as the time release being adopted from Namco's Tekken series.

The opening and character endings use real Japanese animation. Film director Mamoru Oshii took charge of the storyboard of the animations, while Shujiro Hamakawa designed the characters. Simon and Richter Belmont from the Castlevania series were planned to appear in Battle Tryst, as well as Madoka from the TwinBee series, but all three were canceled.

The game was exhibited at the February 1998 AOU Show.[2][3]

References

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