Battle of the Wilderness: Gaining the Initiative, May 5-6, 1864
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Battle of the Wilderness: Gaining the Initiative, May 5-6, 1864 is a board wargame published by Simulations Publications, Inc. (SPI) in 1975 that simulates the Battle of the Wilderness during the American Civil War. The game was originally part of the four-game collection Blue & Gray II, and was also released as a stand-alone "folio" game.
After a series of defeats and retreats in the Eastern Theater by a string of Union generals, President Abraham Lincoln appointed Ulysses S. Grant, victor of several notable battles in the Western Theater, to command of the Union armies. Grant decided that the way to end the war was to engage with Robert E. Lee's Confederate Army of North Virginia while driving towards the Confederate capital of Richmond. As Grant told Major General George Meade, commander of the Army of the Potomac, "Lee's army will be your objective point. Wherever Lee goes, there you will go also."
In May 1864, Grant's Overland Campaign started with Union armies crossing the Rapidan River into Spotsylvania County. The Union forces attempted to flank Lee's army by moving through a patchwork of thick forest and clearings known as The Wilderness. Lee correctly guessed at Grant's intention, and the two armies met in The Wilderness.[1]
Description
Battle of the Wilderness is a two-player wargame where one player controls the Union forces and the other player controls the Confederate forces. With a small map and only 100 counters, the game has been characterized as "simple".
Gameplay
The game system, adapted from SPI's 1972 game Napoleon at War, uses an alternating "I Go, You Go" series of turns, where one player moves and attacks, followed by the other player. Each turn represents 1–2 hours of game time, and the game lasts two days.
Units are surrounded by a zone of control — enemy units entering the zone of control can move no further, and cannot leave the zone of control except through combat.[2]
Movement of Union units on the first day of battle is restricted to roads an trails through wooded areas, reducing the Union player's ability to maneuver.[3] On the second day, Union forces can enter forest hexes that are beside roads or trails. In contrast, Confederate forces travel on trails as if they were roads, and in forests as if they were trails.[4]
A new concept, "Attack Effectiveness", was introduced as an optional rule for the Blue & Gray battles: If an attacking unit receives an "Attacker Retreat" result during combat, then that unit cannot make any further attacks for the rest of that game day, although it may defend as normal.