Beachhead (board game)

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Cover art by Rodger B. MacGowan, 1980

Beachhead, subtitled "A Game of Island Invasions in the South Pacific 1942–1944", is a board wargame published by Yaquinto Publications in 1980 that simulates amphibious landings in the Pacific Theatre during World War II.

Setup

Beachhead is a two-player wargame in which one player controls American forces trying to make an amphibious landing, and the other player controls the Japanese defenders. The game is packaged in an LP record-style folder, with a generic hex grid map of a beach backed by jungle printed on the inside cover.[1] Four hundred counters represent various infantry units as well as machine gunners, tanks and other combat equipment. An American "hero" counter, "Sgt. Stryker", can be used to provide close combat attack bonuses.[2]

The Japanese player sets up their units facedown so that the American player cannot know the types of units and strengths. The American units are placed face up.[2]

Movement and combat

The game system uses an alternating system of turns. Each game turn, the players roll dice for initiative, the winner going first. The two players have the following phases:[2]

  • American
    • Bombardment, Airstrikes, Indirect Fire
    • Direct Fire
    • Movement
    • Close Assault
  • Japanese
    • Indirect fire
    • Direct fire
    • Movement

When both players have gone, this completes one game turn, representing 20 minutes of game time.

Additional optional rules include Banzai charges, smoke and close assaults.[2]

Scenarios

The two scenarios simulate a generic (non-historic) amphibious landing on a small Pacific island, using a non-specific map of a jungle beach printed on the inside cover of the game folder. The two scenarios are:[2]

  • "Opposed Landing": The Americans try to land and force their way off the beachhead against a prepared defense.
  • "Banzai!": The Japanese defenders try to use a Banzai charge to retake a jungle plantation.

Victory conditions

In the "Opposed Landing" scenario, the American player wins by earning a predetermined number of victory points, which are accumulated for each unit that crosses a predetermined terrain line, indicating that the unit has moved off the beachhead. The Japanese player wins by preventing this.[2]

In the "Banzai!" scenario, the Japanese win by retaking the plantation before the end of the game. The American wins by preventing this. [2]

Publication history

Reception

References

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