Blackroom (video game)
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| Blackroom | |
|---|---|
| Developer | Night Work Games[1] |
| Director | John Romero[2] |
| Designer | John Romero[2] |
| Programmer | John Romero[2] |
| Artist | Adrian Carmack[2] |
| Composer | George Lynch[1] |
| Engine | Unreal Engine 4 |
| Platforms | Windows, Mac OS X |
| Release | Cancelled |
| Genre | First-person shooter |
| Modes | Single-player, multiplayer |
Blackroom is a cancelled first-person shooter game from the independent studio Night Work Games,[a] created by former id Software developers John Romero and Adrian Carmack. It was planned to be crowdfunded on the Kickstarter platform, but the crowdfunding campaign was cancelled in April 2016.[1][4] The game was set to launch during the winter quarter of 2018.[1] In 2023, it was confirmed to be cancelled.
The game was set to be a first-person shooter in the same vein as classic shooters that Romero and Carmack first formulated in their early game development years. It was described as "a return to fast, violent and masterful play on the PC."[1] The game was also to feature various multiplayer modes along with its single player campaign, including co-operative play, deathmatch, and more. The controls were described as "fast, skillful movement with rocket jumping, strafe jumping and circle strafing," similar to the controls featured in a previous id Software title, Quake.[1]
Plot
The game was set to take place in an alternate world. HOXAR, a company that specializes in virtual and alternate reality technology, has created the HoloSims, a device that simulates another world to its user.[2] However, something has gone awry with the system, and its users are beginning to see their simulations being warped and changed with terrifying results.[2] The player plays as Dr. Santiago Sonora, a Chief hNode Engineer at HOXAR. After an encounter with the HoloSims device, Sonora begins to have a difficult time separating simulation from reality. Armed with the HOXAR device Boxel and their wits, it is up to Sonora to defeat the system.[2]