Blades of Exile
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| Blades of Exile | |
|---|---|
Start menu | |
| Developer | Spiderweb Software |
| Publisher | Diversions Entertainment |
| Designer | Jeff Vogel |
| Artist | Andrew Hunter |
| Series | Exile |
| Platforms | Macintosh, Windows |
| Release | Mac December 1997 Windows 28 February 1998 |
| Genre | Role-playing |
| Mode | Single-player |
Blades of Exile is a 1997 shareware role-playing video game developed and publsihed by Spiderweb Software. The game is the fourth and last title in the Exile series. It features an editor, allowing players to create, edit and share their own custom scenarios in addition to the three scenarios packaged with the game. Upon release, critics praised the addition of new gameplay features and the editor, although critiqued the game's simplicity and limited graphics.

Blades of Exile introduces several improvements over past Exile titles, including the addition of an automap and new dialog system.[1] It also features an editor to create, edit and play scenarios.[1][2] The scenario creator supports the ability to create dialogue and quests, and a palette system to quickly create terrain and scenery on scenario maps, as well as place and edit items, doors, structures, signs and monsters.[1][3] It was released as shareware, with players only able to complete the first scenario unless they registered the game.[4]
Plot
Blades of Exile contains three developer-created scenarios.[2] In The Valley of Dying Things, players must uncover the source of the valley's pollution. A Mild Rebellion sees players infiltrate a small band of outlaws, and The Za-Khazi Run sets players with twenty days to traverse a maze of caves to reach the titular fort to deliver supplies.[1]
Development
Blades of Exile was developed by Spiderweb Software, the independent studio of developer Jeff Vogel. In 2007, Vogel released the source code of Blades of Exile on his website under a Common Public License.[5] Following release, Vogel re-created the game's engine and scenario editor for Blades of Avernum, featuring more powerful scripting capabilities.[6][7]