Blighttown

From Wikipedia, the free encyclopedia

First appearanceDark Souls (2011)
LocationLordran
Blighttown
Dark Souls location
Upper level area of Blighttown as seen in Dark Souls
First appearanceDark Souls (2011)
Created byHidetaka Miyazaki
GenreAction role-playing game
In-universe information
LocationLordran
CharactersChaos Witch Quelaag, Fair Lady, Quelana of Izalith

Blighttown is a fictional underground location in the 2011 video game Dark Souls, created as part of the Dark Souls series by the game director Hidetaka Miyazaki and the development company FromSoftware. It is a swamp and settlement area that both slows and poisons the player character and contains hostile, poisonous enemies. The location also contains the game boss named "Chaos Witch Quelaag" and her unnamed sister (referred to as "Fair Lady" or "Quelaag's Sister), who in the game's lore were mutated daughters of the Witch of Izalith who settled there and attempted to cure a plague that was infecting the residents there. Players must travel through Blighttown to activate one of two Bells of Awakening should they wish to progress through the game. Blighttown is part of a wider trope of poison swamp locations throughout various soulslike games produced by FromSoftware, such as other games of the Dark Souls series, Demon's Souls, and Elden Ring.

Blighttown has been regarded by critics as an infamous area of Dark Souls due to its unique and harsh level of difficulty from its hostile and toxic environment. Critics have also argued that Blighttown is an instance of effective game design because of its level design and pressure towards players. Prior to the release of the remastered version in 2018, it had an infamous reputation due to regularly causing frame rate drops, which combined with its general difficulty had been a massive source of frustration for players.

Reception

References

Related Articles

Wikiwand AI