Blindlight
From Wikipedia, the free encyclopedia
- Lev Chapelsky
- Matt Case
- Rich Dickerson
- Dawn Hershey
| Company type | Subsidiary |
|---|---|
| Industry | Video games |
| Founded | 2000 |
| Founders |
|
| Headquarters | , US |
| Parent | Keywords Studios (2018–present) |
| Website | blindlight.com |
Blindlight, LLC is a Los Angeles-based company providing Hollywood production services to the video game industry. Notable properties the company has contributed to include the Elder Scrolls, Fallout, Guild Wars, Splinter Cell, Tomb Raider, Destiny, and Halo series. It was acquired by Keywords Studios in June 2018.[1]
Formed in 2000 by four managers from Icebox.com, Blindlight sought to apply the talents and expertise from Hollywood's film and television industries to the video game industry.[2] The company's initial service disciplines included casting and voice production, celebrity acquisition, story and scriptwriting, music production, motion capture and sound design. While its contractors are sourced mostly from traditional Hollywood industries, Blindlight operates exclusively as a service provider to videogame companies.[citation needed]
Before technological advances brought about the advent of the PlayStation 2 and the original Xbox in 2001, many games were written and voiced by computer artists and "programmers around the office."[3] The newfound potential for delivering richer multimedia experiences through videogames instigated the need for contributions from traditional Hollywood resources such as actors, writers, and composers. Blindlight sought to elevate the filmic aspects of videogames by developing ways for game producers to take advantage of the distributed freelance specialists that comprise the modern-day Hollywood production model.[4]
In December 2003, the company moved its headquarters to its current location on the Sunset Strip. In 2004, Blindlight opened an office in Tokyo, Japan.[citation needed]
In July 2024, voice actors, motion capture employees and other people employed by Blindlight who were Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) members would begin a labor strike over concerns about A.I.[5]