Bonelab
From Wikipedia, the free encyclopedia
| Bonelab | |
|---|---|
| Developer | Stress Level Zero |
| Publisher | Stress Level Zero |
| Director | Brandon Laatsch |
| Composer | Michael Wyckoff |
| Engine | Unity[1] |
| Platforms | |
| Release | September 29, 2022 |
| Genre | First-person shooter |
| Mode | |
Bonelab is a 2022 video game developed and published by American studio Stress Level Zero. It is a sequel to the 2019 game Boneworks. The player controls an outcast that escapes death and explores experimental worlds in a research lab in MythOS. Bonelab released for Windows and Meta Quest 2 on September 29, 2022.[2]
The game uses a fully simulated body that utilizes inverse kinematics. The player can use a body-log positioned on either elbow to change their avatar, which affects their in-game body proportions and ability to use items. The campaign takes place in smaller levels that each focus on different mechanics, from traditional first-person shooter levels to go-karting.[3] The player can also find "Gacha Capsules" that can unlock props, NPCs, and weapons in the sandbox mode upon being pulled apart. Gacha Capsules can be hidden, hidden in plain sight, or out in the open. Some will require parkour skills, or puzzle solving. The game has been compared to Garry's Mod and Half-Life 2 by critics and fans alike for having similarities and homages to these games, such as the crablet sharing similarities with Half-Life's headcrab and Halfway Park somewhat resembling Garry's Mod "gm_construct" map.
Plot
The game takes place sometime after the events of The Clock reset by Arthur Ford in Boneworks. The player takes control of a peasant being hanged in Heaven's Reach, a town in Fantasyland. A knife appears and the peasant uses it to cut the noose and escape. They land in a cave leading out of Fantasyland. The player leaps down an opening within the wall employed for waste disposal. Navigating through a crawl-space, the player encounters their first enemy, the Crablet, a VR headset with four limbs, similar to an arachnid.
Defeating the enemy, the player activates a button, which opens a door granting access to a room where the next enemy is unveiled: the Nullbody. Upon entering the room, the player obtains a pistol from a locker labeled "Gun! ". After defeating the Nullbodies, the player discovers a doorway providing access to the Fantasyland transport station, fighting Nullbodies and Crablets.
The player continues to fight off more Nullbodies and Crablets until they arrive at an air vent that connects to a container yard. Descending into said container yard, the player arrives in MythOS city and meets a new enemy, the firearm-equipped Omni-Projectors.
Following a battle with them, the player arrives at an elevator, where a mysterious voice welcomes them to LavaGang, at which point the elevator's cables break, causing the elevator to descend and propel the player upward to the elevator's roof. The elevator crashes, and the player awakens and opens the elevator door revealing the Bonelab Hub, the game's hub world housing all of the sections like Parkour, Sandbox, Arena, experimental, mods, and so on. Subsequently, they utilize a crane to extract orbs situated atop the section entrances, which are then positioned upon six adjacent pipes to unlock the quarantine door, thus enabling story progression.
Upon opening the quarantine door, the player enters the Dev Room, where they must utilize a small crane to extract a drainage plug embedded in the floor. Removing the plug allows the player to descend to the subsequent level which resembles Boneworks' "Runoff," but it is smaller in size. This level includes all previously encountered enemies by the player: Omni-projectors, Nullbodies, and Crablets and also introduces its first actual puzzles.
Following that, the player enters a roller coaster simulation known as Mine Dive, in which the player merely rides a roller coaster with no enemies present. Following that, the player reaches level 5, "Big Anomaly," which includes Omni-projectors, Crablets, Nullbodies, and a new foe, the "Corrupted Nullbody," which is a purple Nullbody variant that fires Void Energy balls at the player. At the end of the level, they encounter Jay W., who provides them with a device attached to their arm and transports them through a series of minigames to acquire avatars representing their primary trait, such as a Suburban Street Fighter-style game to obtain Strong, (which presented the game's first entirely human opponents), a Half-Life esque misty bridge-themed parkour stage to acquire Fast, a hell-themed arena wave game to obtain Heavy, (which introduces the skeleton enemy and the zombie enemy), a sandbox moon-themed space level to acquire the Small character, a go-kart racing level to unlock the Light character, and a climbing level to obtain the Tall character (which introduces the Void Turrets).
Following those levels, Jay activates the device located on the player's arm, enabling them to select from various avatars at any given time. Jay provides the player with a key and returns them to the Hub, at which point the player is required to place the key into the crane map to unlock the Boneworks door. Following that, the player will then destroy a crate marked "Boneworks," ascending the player to the next level. The player then reaches said next level, which involves the player's movement of heavy balls to open the doors to advance through the level. The player needs to utilize a powerful avatar for this purpose, like Heavy, to propel the balls into their designated positions, thereby opening the doors.
Following that entire segment, the player is thrust into a series of battles between Nullmen, Skeletons, Void Turrets, and Omni-Projectors. The player then advances through sewer systems, hallways, train stations, and puzzles, all of which utilize the new avatars the player has been granted. At the end of the level, the player boards an elevator, which transports them to the final level, where they are transported back to the Heaven's Reach village, where they then kill the majority of the town's residents.
Following Heaven's Reach's defeat, the players find themselves in a room with a windmill. Unexpectedly, an enormous hand bursts through the windmill's roof, and then stops the windmill from its rotation, allowing the player to climb the windmill and grasp the hand. The mysterious hand then ascends the player into "Void G114", where it is revealed to be Jay. Jay welcomes the player, asks them to push the taxi, and then requests they enter the car. As Jay transports the player, he speaks on his beliefs and ambitions while the credits begin to roll over a cover of the song "Don't Fence Me In". Upon completing the credits sequence and reaching the destination, Jay drops the player off at the menu screen and leaves to attend to another caller, while recommending the player to "start building!"