Breach 2
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| Breach 2 | |
|---|---|
![]() Cover art | |
| Developer | Omnitrend Software |
| Publisher | Impressions Games |
| Designer | Thomas Carbone |
| Artist | Maurice Molyneaux |
| Writer | Thomas Carbone |
| Composer | Bruce MacPherson |
| Platforms | Amiga, Atari ST, MS-DOS |
| Release |
|
| Genre | Tactical role-playing |
| Mode | Single-player |
Breach 2 is a science fiction strategy video game developed by Omnitrend Software in 1990 for the Amiga, Atari ST and MS-DOS. It is the sequel to the 1987 game Breach, and was itself followed by Breach 3 in 1995. The game is set in the universe of Omnitrend's Universe and Rules of Engagement, and is compatible with both Rules of Engagement games.
In 1991, an updated version titled Breach 2 Enhanced was released for the Amiga. This version contains new graphics and a level editor.
Breach 2 is a game in which the player controls a squad in the interstellar Federated Worlds Special Forces, and the squad leader commands space marines to succeed in different scenarios. If the squad leader is killed in a scenario, the player loses that scenario and is returned to the main menu. The player is in control of every action that the squad leader and each marine takes.[1]
Gameplay
The game features some gameplay-system improvements over the original Breach, such as of all allowing diagonal movement and setting a path (instead of moving the units step-by-step), as well as improved visuals and sound. Additions include new weapons-of-war (such as smoke grenades, neutron bombs, camouflage suits, proximity charges and foxhole-makers) and enemies.
It also features a diagonally looking graphic tile set in a classic 2d space. The graphics makes it difficult to understand what actions can be performed. The fake isomerical view was dropped in the subsequent installment of the game Breach 3.
If Rules of Engagement is available, that game shifts to tactical combat in Breach 2 during several of the former's scenarios.[2]
