Breathless (video game)
From Wikipedia, the free encyclopedia
Developer(s)Fields of Vision
Publisher(s)Power Computing
Designer(s)Alberto Longo
Pierpaolo Di Maio
Pierpaolo Di Maio
Programmer(s)Alberto Longo
| Breathless | |
|---|---|
| Developer(s) | Fields of Vision |
| Publisher(s) | Power Computing |
| Designer(s) | Alberto Longo Pierpaolo Di Maio |
| Programmer(s) | Alberto Longo |
| Artist(s) | Gianluca Abbate Lino Grandi |
| Composer(s) | Pierpaolo Di Maio Tiziano Cappiello |
| Platform(s) | Amiga 1200 |
| Release | 1995 |
| Genre(s) | First-person shooter |
| Mode(s) | Single-player |
Breathless is a first-person shooter released in 1995 for the Amiga 1200 developed by Fields of Vision and published by Power Computing.[1][2][3] The game is set in a gladiatorial arena ran by alien overlords who have turned rebelling humans into cyborgs,[4] featuring twenty levels that feature maps of varying height and the player seeking keycards or pressing switches to progress.[5] Breathless received generally positive notices in the Amiga press,[6][7][8][9] following several previews and demos being released.[10] The game was later ported to the Amiga CD32 in 2014.[11][12] The game's source code was released in 2017,[13] leading to projects to port the game to modern PCs.[14]