Broken Roads (video game)
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- Robert Barry
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- Olivia Unwin
| Broken Roads | |
|---|---|
Steam header art | |
| Developer | Drop Bear Bytes |
| Publisher | Versus Evil |
| Director | Craig Ritchie |
| Producers |
|
| Designers |
|
| Artist | Bianca Roux |
| Writer | Leanne Taylor-Giles |
| Composer | Tim Sunderland |
| Engine | Unity[1] |
| Platforms | Windows, Xbox One, Xbox Series X/S, Nintendo Switch, PlayStation 4, PlayStation 5 |
| Release | April 10, 2024 |
| Genre | Role-playing |
| Mode | Single-player |
Broken Roads is a 2024 video game by independent developer Drop Bear Bytes and published by Versus Evil. Described as a post-apocalyptic computer role-playing game,[2] Broken Roads is set in the Wheatbelt region of Western Australia. The game has been compared to non-traditional dialogue-based role-playing games, such as Disco Elysium, in featuring a mechanic described the 'Moral Compass', that responds to moral choices made by the player. The game was released on April 10, 2024, for Windows, PlayStation 4 and 5, Xbox One, and Xbox Series X/S.[3][4]
Upon release, Broken Roads received mixed reviews from critics.
Drop Bear Bytes went into Administration[5] in February 2025 owing millions of dollars to its creditors. Broken Roads was a commercial failure.
Broken Roads is a role-playing game in which players accompany a party of up to five characters and participate in a "blend of turn-based tactical combat (and) traditional and original" role-playing mechanics.[2] The game features a 'Moral Compass' system in which player actions, including choices made in dialogue and quests, are represented on a map between four quadrants, 'utilitarian', 'humanist', 'machiavellian' and 'nihilist' positions. The player's position on the Moral Compass provides the player with traits affecting gameplay mechanics.[6] The player's companions and key characters feature their own compass, which affects their reaction to the player's statements and choices.[7]
Development
Broken Roads was developed by Drop Bear Bytes, an independent Australian developer based in Torquay founded by director Craig Ritchie in 2019.[8] Development began in January 2019,[8] with a reveal trailer released to the public in October of that year.[9] Broken Roads received support from several Australian state government arts programs, including funding from the Victorian Government's Assigned Production Investment Games program in 2020 and 2021,[10] and from the Queensland Government's Digital Games Incentive in August 2022.[11] A demo of the game was released on Steam in June 2023.[7] In December 2023, Versus Evil, the project's publisher, became defunct.[12][13][14]
The Australian setting and identity became a major component of the design of Broken Roads over time. Originally conceived to take place within a generic setting, Ritchie found Australia's "conflicted culture", including its legacies of colonialism and genocide, provided an effective balance between "humor, fun and levity" with "serious, adult themes (and) tough questions".[15] During development, the scope of the game was narrowed from across the Australian continent to a setting in the Wheatbelt region of Western Australia.[15] The developers visited the region several times during pre-production to capture reference images to depict several of the area's landmarks and landscapes in-game.[16]
The development team engaged the input of Indigenous elders to capture the "respectful and authentic" representation of Indigenous Australians in the setting of the game.[16] In 2019, Drop Bear Bytes hired Yorta Yorta and Ngarrindjeri writer Cienan Muir as a 'narrative consultant' for the game. Cienan stated that his role was to provide a "critical eye" in and provide a chance to "get creative and let (his) own stories have some influence" in the game's narrative.[17] In 2022, Karla Hart was brought on board to write a significant portion of the game.[18] Australian stage and screen actor Uncle Jack Charles was originally cast as a narrator in the game, featuring in a release trailer,[19] but died in September 2022 before his participation in the game could be finalised.[16]
The game was strongly influenced by earlier non-traditional role-playing games with an emphasis on dialogue. Narrative lead Leanne Taylor-Giles stated that, like in Fallout, the game was designed to provide players with "all kinds of different ways to approach each problem", including pacifistic approaches with dialogue.[20] Drop Bear Bytes enlisted several industry veterans, including creative lead Colin McComb, who had worked on Fallout 2 and Planescape: Torment, cited by Ritchie as "big influences" on Broken Roads,[21] and Leanne Taylor-Giles, who had worked with McComb on Torment: Tides of Numenera.[22] Pre-release reception of Broken Roads identified similar comparisons, with IGN writing that the game "has the potential to be the next game in the Planescape: Torment lineage of deeply introspective, talky RPGs",[23] and PC Gamer describing the game as having the "potential to become the next Disco Elysium", citing its "philosophical" approach.[22]