Burntime

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Publisher(s)Max Design
Programmer(s)Albert Lasser
Wilfried Reiter[1]
Writer(s)Albert Lasser
Wilfried Reiter
Burntime
Amiga box art
Developer(s)Max Design
Publisher(s)Max Design
Programmer(s)Albert Lasser
Wilfried Reiter[1]
Writer(s)Albert Lasser
Wilfried Reiter
Composer(s)Clemens Helbock
Hannes Seifert
Platform(s)Amiga, MS-DOS
Release
Genre(s)Role-playing, strategy
Mode(s)Single-player, multiplayer

Burntime is a strategy/RPG video game for MS-DOS and Amiga produced by Max Design in 1993.

The game is set in a post-apocalyptic future, based on the three stages of every civilized society: ascent, heyday, and downfall. Burntime starts at the end of a flourishing civilization. The main goal of the game is to conquer the remaining habitable areas, as well as to survive.

Gameplay

References

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