Cadillacs and Dinosaurs (role-playing game)
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| Thrilling Adventures In A World Gone Mad! | |
|---|---|
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| Designers | Frank Chadwick |
| Publishers | Game Designers' Workshop |
| Publication | 1990 |
| Genres | near-future post-apocalyptic |
| Systems | Twilight: 2000 (2nd edition) |
Cadillacs and Dinosaurs: The Roleplaying Game is a near-future post-apocalyptic role-playing game published by Game Designers' Workshop in 1990 that is based on the underground comic book Xenozoic Tales.
The game uses the second edition Twilight: 2000 rules. Players create a character defined by six attributes: Strength, Agility, Constitution, Charisma, Intelligence and Education. The character's skills, each ranging from 1–10, are derived from the ability scores. To use a skill, a player must roll a 10-sided die under the character's applicable skill score.[1]
Plot
The game is set 450 years in the future, in the post-apocalyptic world of Mark Schultz's underground comic book series Xenozoic Tales (ISBN 1-55878-073-4) when creatures from every era of history roam the Earth. Players take the roles of humans trying to survive against sabre-tooth tigers, dinosaurs and other creatures from the distant past.[2]
A sample adventure, "The Known World", is included.[2]
