Camelot Unchained

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Developer(s)City State Entertainment
Publisher(s)City State Entertainment
EngineUnchained Engine
Camelot Unchained
Developer(s)City State Entertainment
Publisher(s)City State Entertainment
Designer(s)Mark Jacobs
EngineUnchained Engine
Platform(s)Windows
Genre(s)Massively multiplayer online role-playing
Mode(s)Multiplayer

Camelot Unchained is an in-development fantasy massively multiplayer online role-playing game from City State Entertainment which was partially funded through Kickstarter. Leading its production is Mark Jacobs, the former designer of Dark Age of Camelot. Its crowd funding campaign has raised US$4.5 million with Jacobs contributing an additional $5 million from his own assets, and raising an additional $7.5 million from investors, for a total of $17 million.[1] The game is based on its own proprietary game engine engineered for server-side physics and large-scale battles, and as such will focus primarily on open world PVP rather than "theme park" instanced encounters or battlegrounds. Camelot Unchained entered Beta 1 phase on July 31, 2018.

Camelot Unchained is considered to be a spiritual successor to Mark Jacobs' prior game Dark Age of Camelot (DAoC) and will prominently feature a Player versus Player (PvP)-centric design which Jacobs now calls "Tri-Realm".[2][3] Also like DAoC, the game will borrow from Arthurian legend, Norse mythology, and Irish mythology while adding new and original elements to it.[3][4] The game is planned to have large scale PvP battles as a primary focus to its gameplay.[5] Jacobs denies considering the game a spiritual successor to DAoC although stating he could have legally done so had he chosen to.[6][7]

Plot

The Agne takes place after an apocalyptic event known as First Breaking of the World. Eons ago, the Veil was pierced. The Veil was the only border between our world and a stranger, more magical world Beyond. Through that tear in reality came the Dragons. Some hold that the Veil itself is alive; a mysterious entity that did not like being pierced. Its violent reactions caused the Veilstorms. These storms tore across the earth and changed everything. Abominations and new races were forged from the fires of magic and winds of the Veilstorms, creating something new out of humanity. Sometimes, the changes made them stronger; usually, the unchecked magic made humans into monsters.

Then came the Emissaries, a mysterious creatures from beyond the Veil who came to this world during the Piercing. The Emissaries gifted the diverse races with immortality in order to repopulate the world. They forged three swords of power and who ever can pull the sword from anvil will become a king. Three brothers appeared, and took the three swords. With the power of these artifacts, they became what they were most like inside: Arthur, Sigurd, and Nuada. Each forged a Realm out of the tiny area of habitable land left in the world. In the center, they founded Camelot, the glorious place of peace known as the One True City, but Camelot later fell. The land broke apart as the stabilizers failed, and the three Realms were torn asunder by explosive magic. Three islands of civilization that remained were lost in the vastness of the Stormlands.[8]

Development

References

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