Caporetto, 1917
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| Designers | Albert Nofi |
|---|---|
| Illustrators | Redmond A. Simonsen |
| Publishers | SPI |
| Publication | 1978 |
| Genres | World War I |
Caporetto, 1917, subtitled "Catastrophe for Italy", is a board wargame published by Simulations Publications Inc. (SPI) in 1978 that simulates the Battle of Caporetto. The game was part of SPI's "quadrigame" (four small games using the same set of rules) The Great War in the East.
During the spring and summer of 1917, Italian troops on the Austrian front had been part of eleven offensives in the Isonzo River area. Although the eleventh offensive had been moderately successful, it had brought both sides to the breaking point. Charles I of Austria asked Kaiser Wilhem II of Germany for aid, and the Germans moved nine divisions to the Isonzo area, including the stosstruppen (stormtroopers) that the Germans would soon use with devastating effect on the Western Front during Operation Michael. The Germans also provided expertise about where and when to use poison gas. On 24 October 1917, behind large clouds of poison gas, the combined Austrian and German forces smashed through the Italian lines, sending survivors stumbling back towards the safety of the Piave River.[1]
Description
Caporetto, 1917 is a wargame for two players in which one controls the Italians, and the other controls the Central Powers forces.
Gameplay
The 17" x 22" hex grid map, which shows the Italian/Austrian front in north-eastern Italy, is scaled at 5.5 kilometres (3.4 mi) per hex. Two hundred die-cut counters represent the various military units in the battle.
The game uses the same alternating "I Go, You Go" system that SPI developed for the wargame Tannenberg where one player moves and then fires, followed by the other player. In addition, all units must be supplied and under command in order to move and attack. The game also puts emphasis on tactical capabilities — every unit has a rating that affects all of their actions.[2] One turn represents 48 hours of the battle.[3]
Supply
There are three sources of supply: a friendly map corner, a section of friendly railway connected to the rest of the network, or a depot that itself lays out a line that ensures adequate supplies. In addition, to be supplied a unit must also be within a certain number of hexes to the supply source. Units that are not supplied have their movement and strength halved and risk losing half of their soldiers.[3]
Command
Each headquarters (HQ) has a command radius and a command capacity. Any units outside of this radius cannot move; of the units within the radius, the HQ can only move a number of units equal to its command capacity.[3]
Victory conditions
The Central Powers player gets Victory Points for crossing the Piave River, capturing fortresses, and destroying Italian corps or divisions. The Italian player earns points for being across the Piave River, for eliminating stosstruppe units and taking Triest or Trent. The player with the most points at the end of the game is the winner.