Captain Goodnight and the Islands of Fear

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Captain Goodnight and the Islands of Fear
DeveloperBroderbund
PublisherBroderbund
PlatformApple II
Release1985
GenreAction

Captain Goodnight and the Islands of Fear is a 1985 action video game by Broderbund. It was released on the Apple II in English and French.[1] The player must traverse air, sea and land in jets, jeeps, tanks, trams, boats, submarines, and on foot to advance toward enemy territory, the goal being deactivating the Doomsday Device on Doom Island. Along the way, enemy forces attempt to stop the captain.[2][3]

F.O.G. HQ has been given an ultimatum: either give 200 billion dollars to the Federation of Evil, or the free world will be destroyed. It is up to Captain Roscoe “Buzz” Goodnight to destroy the doomsday device before it can be activated.[2][3] The hero, Captain Goodnight, is a cross between "Biggles, James Bond and Hannay".[4]

Gameplay

After a short briefing, Captain Goodnight is dropped off at an airfield where he begins his journey to find and destroy Doctor Maybe's Doomsday machine. The player has 24 in-game hours to accomplish this, represented by a timer that counts down from 24 "hours" at a rate of one minute every real time second, though an in-game cheat could be used to give the player 100 "hours", making it virtually impossible to lose. Along the way, Goodnight encounters various enemy vehicles and robots. Being hit by any of these will knock Goodnight down, but he simply dusts himself off and jumps back into the fray, meaning the player has effectively unlimited lives. However, each time this happens, one hour is deducted from the timer. If the timer reaches zero before Goodnight can destroy the Doomsday machine, Maybe activates it, destroying the world and ending the game in failure.

Development

The game was designed to be "loaded with humor".[5]

Roland Gustafsson provided the protection schemes for this game.[6]

Reception

References

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