In the July 1994 edition of Dragon (Issue #207), Rick Swan called this book "a mess, but a glorious mess." Swan was not a fan of the book's design, saying, "Graphically, it's a bore." He also found the material badly organized, and in need of an index. But he found that "the quality of the writing more than compensates for any deficiencies in the presentation. With his effortless mix of formality and whimsy, Howell writes like a dream. He illuminates complicated ideas with striking imagery." Swan concluded by giving the book an above average rating of 5 out of 6, saying that "even at their most obscure, Howell's musings are never less than fascinating. Chessboards stands as a work of remarkable intelligence and irresistible mischief. If you can resist a book with a section titled 'Planes as Morons,' maybe you're taking this stuff too seriously."[1] Two years later, in Issue 9 of Inquest, Swan gave this book a satirical "Numbers Lust Weenie" award, noting the impossibly convoluted formulae found in the book, using as an example "An excerpt from the appendix, explaining the formula required to calculate the growth of alternate planes of existence: Total conduit capacity. C1: CCapat, C2 = (0.8*$P$2) * (1 + A2* 0.000027397), C3 = C2 + C2 * $P$3* MAX (MIN (1 - ((C2/ 12 + 0.001)/$P$3, 1) , 0)/365 * (A3 - A2)..."[5]
In Issue 3 of Interregnum, Peter Maranci was not very impressed, commenting, "Chessboards is not really a bad work. The author is clearly intelligent and literate; the technical aspects of the writing are good. The subject of planes has certainly never been covered in such detail in a roleplaying product before. There are some good and amusing ideas included. But Chessboards is not particularly a leap forward for roleplaying, because it really has no purpose." Maranci noted the lack of tables for randomly creating a plane, saying, "When I have to come up with a new plane fast I'd much rather roll a few dice on a table, or even look at concise lists of options rather than read through page after pages of exposition." Maranci also questioned what audience the book was designed for, since "hack & slashers" wouldn't take the time to read through the book and experienced gamers were unlikely to need this book. Maranci concluded by giving the book a grade of C+, writing, "The book is an interesting read, but there's better reading material available at a much more reasonable price."[2]