Chessboards: The Planes of Possibilities

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DesignersDave Howell
Illustrators
  • Anson Maddocks
  • Quinton Hoover
  • Ron Spencer
  • Yan Rozentsveig
  • Sandu Florea
  • Rob Alexander
  • Dave Howell (maps)
Publication1993
Chessboards
Cover art by Rob Alexander
DesignersDave Howell
Illustrators
  • Anson Maddocks
  • Quinton Hoover
  • Ron Spencer
  • Yan Rozentsveig
  • Sandu Florea
  • Rob Alexander
  • Dave Howell (maps)
PublishersWizards of the Coast
Publication1993
GenresGeneric fantasy role-playing

Chessboards: The Planes of Possibilities is a book published by Wizards of the Coast (WotC) in 1993 that is a supplement to The Primal Order, WotC's first publication. Chessboards sets out a system for planar construction that can be used with many of the popular fantasy role-playing game system of the time.

Chessboards explains how a fantasy role-playing gamemaster can create planes of existence on which the campaign's deities can dwell.[1] The book first outlines a possible multiverse of five primary planar groups. The concept of permissive and imperative absolutes on planar design is discussed, as well as sentient planes of existence, steady state versus expanding or contracting universes, and problems in designing one's own multi-verse.[1] The book also provides extensive examples of several planes.[2]

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