Christian Moore (game designer)

American game designer From Wikipedia, the free encyclopedia

Christian Moore is a game designer who has worked primarily on role-playing games.

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Christian Moore
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Christian Moore and Owen Seyler were recent college graduates rooming together in 1994 in Philadelphia.[1]:314 Moore was designing what began as a set of rules for a miniatures game, and formed the game company Last Unicorn Games with Seyler, Greg Ormand, and Bernie Cahill to publish the game.[1]:314 Instead of a miniatures game, the design by Moore eventually became a new role-playing game, Aria: Canticle of the Monomyth (1994), and was the initial fantasy game from Last Unicorn.[1]:314 Moore, Seyler, and Matt Sturm created Heresy: Kingdom Come, released in September 1995, with art direction by Moore who wanted to give the game a distinctive look.[2][3] Moore and Seyler originally conceived of Heresy as a role-playing game that would have been called "Chaos Possible", they decided to take a different approach and make it a collectible card game.[4]

Moore, Seyler, and new employee Ross Isaacs began the initial work to develop the "Icon" system for the Star Trek: The Next Generation Role-playing Game (1998).[1]:315 Moore was one of the authors of the Star Trek Role-playing Game sourcebook Among the Clans, with S. John Ross, Steven S. Long, and Adarri Dickstein.[5] Moore, Seyler, and Isaacs were among the people held at gunpoint when an armed intruder robbed the Last Unicorn Games design studio in Culver City in September 1999.[6] Moore was a long-time friend of Peter Adkison, and when Last Unicorn was having financial troubles, Wizards of the Coast purchased the company in July 2000.[1]:316 Moore still led Last Unicorn when Decipher, Inc. purchased the company in 2001.[1]:317 Moore aided George Vasilakos and M. Alexander Jurkat with the Buffy the Vampire Slayer Roleplaying Game (2002).[1]:342 Moore and Seyler later worked for Upper Deck Company.[1]:318

References

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