City States of Arklyrell
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City States of Arklyrell is a fantasy board wargame for 2–4 players published by Task Force Games in 1983, a microgame in which players fight for control of the most Citadels.
Turn sequence
City States of Arklyrell is a 2–4 player wargame in which players seek to command the eight Citadels found on the world of Arklyrell.[1]
The game components consist of:
- 16-page rulebook
- 17" x 21" color map
- 54 counters[2]
The game map represents an entire world, with six continents and the poles at the north and south of the map.[2]
In order to win, the players must recruit neutral combatants to join them.[3]
Each player does the following sequence.
- Moves units Each unit has an allowance factor, which is moderated by difficult terrain such as deserts or mountains. Players must use either boats or giant rocs to move their units between continents. Units leaving either the east or west edges of the map reappear on the opposite edge of the map.[2]
- Recruitment Each player has a leader who can attempt to recruit one unit per turn.[2]
- Resolves combat There are no zones of control to hamper movement, and the active player initiates combat if wanted. Combat is resolved with a die roll modified by the difference in the combat values of the units involved, as well as terrain, and the type of defender. Possible results are: no result; retreat of all attacking units; or retreat of all defenders. If a unit cannot retreat, it is eliminated. (Leaders cannot be eliminated.)[2]
Magic items
There are seven magic items scattered across the continents. Two of these are fake, forcing the player to miss the next turn. The others help in recruiting and combat.[2]
Victory conditions
The player who controls the most citadels after 25 turns is the winner.[2] Players can also force an immediate win by controlling four Citadels in the three- or four-player game, or five Citadels in a two-player game.[3]