ClanLib

Software development kit for video games From Wikipedia, the free encyclopedia

ClanLib is a video game SDK, supporting Microsoft Windows, macOS, and Linux, with partial support for mobile platforms. It has full hardware accelerated graphics support through OpenGL, and also a software renderer. ClanLib also helps in playing sound, using the Vorbis or MikMod libraries, and has classes for collision detection, GUIs, XML, networking, and other things that may be helpful to a game programmer.[1]

DeveloperThe ClanLib developer
Stable release
4.2.0 / August 20, 2024; 18 months ago (2024-08-20)
Written inC++
Quick facts Developer, Stable release ...
ClanLib
DeveloperThe ClanLib developer
Stable release
4.2.0 / August 20, 2024; 18 months ago (2024-08-20)
Written inC++
Operating systemMicrosoft Windows, Linux
TypeSDK
Licensezlib license
Websitegithub.com/sphair/ClanLib
Repository
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The earliest known public release is in 1999 (Version 0.1.18).[2] Introduction to C++ Game Programming, published June 2007, dedicates a chapter to "Learn how to use the ClanLib library to make 2D games".[3] Also Game Programming with Python, Lua, and Ruby, published December 2003, has a chapter about using ClanLib together with Ruby.[4]

See also

References

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