Claptrap
From Wikipedia, the free encyclopedia
- David Eddings (Borderlands, Borderlands 2, Borderlands: The Pre-Sequel, Tales from the Borderlands)[1]
Jim Foronda (Borderlands 2 VR, Commander Lilith & the Fight for Sanctuary DLC, Borderlands 3, Tiny Tina's Wonderlands, Borderlands 4)[1]
Jack Black (film)
| Claptrap | |
|---|---|
| Borderlands character | |
| First appearance | Borderlands (2009) |
| Created by | Gearbox Software |
| Voiced by | Various
|
| In-universe information | |
| Species | Model CL4P-TP Steward Bot |
Claptrap is a character in the action role-playing game series Borderlands. He was introduced in the original Borderlands (2009), being an NPC in all games except Borderlands: The Pre-Sequel (2014), where he is a playable Vault Hunter.
Claptrap is considered the franchise's mascot, and often serves as comic relief throughout the series. Reception to the character has been mixed.
Claptrap's development started from a random sketch in a low-level assignment made by the JIRA project-management software system.[2] When Borderlands was first shown to the public in 2007, the game had a darker, more realistic visual style. In 2009 the game reappeared with a new look that Gearbox described as "concept art style", scrapping months of work for a style close to cel-shading, a style not often seen in the first-person shooter genre.[2] Claptrap's original design, which GameSpot described as a "happy accident", was one of the few aspects that remained virtually unchanged throughout this process.[2] Gearbox designer, Lorin Wood, created him as a personal challenge to create the most generic robot design he could. Inspired loosely on Pixar's Wall-E, and originally named "zippy," Art Director Brian Martel fell in love with the look and further developed his final conceptual design with Wood and 3D modeler Brent Hollon.
Claptrap's role has been crucial in setting the tone for the Borderlands games.[3] Since his first appearance his role has been expanded, from being a part of a general group of NPCs to a "franchise-centric character". After Borderlands 2, making him a playable character in Borderlands: The Pre-Sequel was considered the logical next step.[3]
Claptrap was voiced by David Eddings in the first four Borderlands games,[4] but was replaced by Jim Foronda since Borderlands 2 VR following a public falling-out between Eddings and Gearbox CEO Randy Pitchford.[4] Eddings claimed that he was offered sub-standard rates for voicing the character in Borderlands 3, and accused Pitchford of assault. Pitchford denied the claims, and called Eddings "bitter and disgruntled" after being fired from Gearbox.[5][6]